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OpenRA/OpenRA.Mods.Common/Traits/Armor.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

31 lines
890 B
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
namespace OpenRA.Mods.Common.Traits
{
// Type tag for armor type bits
public class ArmorType { }
[Desc("Used to define weapon efficiency modifiers with different percentages per Type.")]
public class ArmorInfo : ConditionalTraitInfo
{
public readonly string Type = null;
public override object Create(ActorInitializer init) { return new Armor(this); }
}
public class Armor : ConditionalTrait<ArmorInfo>
{
public Armor(ArmorInfo info)
: base(info) { }
}
}