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OpenRA/OpenRA.Mods.Common/Traits/Buildings/PlaceBuildingVariants.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

33 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Immutable;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Place a different building when PlaceBuilding's ToggleVariantKey hotkey is pressed while the PlaceBuildingOrderGenerator is active.")]
public class PlaceBuildingVariantsInfo : TraitInfo<PlaceBuildingVariants>, Requires<BuildingInfo>, Requires<BuildableInfo>
{
[FieldLoader.Require]
[ActorReference(typeof(BuildingInfo))]
[Desc("Variant actors that can be cycled between when placing a structure.")]
public readonly ImmutableArray<string> Actors = default;
[Desc("Facing of the non-variant actor, followed by facings for each variant actor. The length equals the length of Actors + 1.")]
public readonly ImmutableArray<WAngle> Facings = default;
public override object Create(ActorInitializer init) { return new PlaceBuildingVariants(); }
}
public class PlaceBuildingVariants { }
}