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OpenRA/OpenRA.Mods.Common/Traits/Conditions/GrantConditionOnTileSet.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

47 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Immutable;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public class GrantConditionOnTileSetInfo : TraitInfo
{
[FieldLoader.Require]
[GrantedConditionReference]
[Desc("Condition to grant.")]
public readonly string Condition = null;
[FieldLoader.Require]
[Desc("Tile set IDs to trigger the condition.")]
public readonly ImmutableArray<string> TileSets = [];
public override object Create(ActorInitializer init) { return new GrantConditionOnTileSet(this); }
}
public class GrantConditionOnTileSet : INotifyCreated
{
readonly GrantConditionOnTileSetInfo info;
public GrantConditionOnTileSet(GrantConditionOnTileSetInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
if (info.TileSets.Contains(self.World.Map.Tileset))
self.GrantCondition(info.Condition);
}
}
}