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OpenRA/OpenRA.Mods.Common/Traits/Multipliers/ProductionCostMultiplier.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

41 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
using System.Collections.Immutable;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Modifies the production cost of this actor for a specific queue or when a prerequisite is granted.")]
public class ProductionCostMultiplierInfo : TraitInfo<ProductionCostMultiplier>, IProductionCostModifierInfo
{
[Desc("Percentage modifier to apply.")]
public readonly int Multiplier = 100;
[Desc("Only apply this cost change if owner has these prerequisites.")]
public readonly ImmutableArray<string> Prerequisites = [];
[Desc("Queues that this cost will apply.")]
public readonly FrozenSet<string> Queue = FrozenSet<string>.Empty;
int IProductionCostModifierInfo.GetProductionCostModifier(TechTree techTree, string queue)
{
if ((Queue.Count == 0 || Queue.Contains(queue)) && (Prerequisites.Length == 0 || techTree.HasPrerequisites(Prerequisites)))
return Multiplier;
return 100;
}
}
public class ProductionCostMultiplier { }
}