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OpenRA/OpenRA.Mods.Common/Traits/RejectsOrders.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

72 lines
2.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
using System.Linq;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Can be used to make a unit partly uncontrollable by the player.")]
public class RejectsOrdersInfo : ConditionalTraitInfo
{
[Desc("Explicit list of rejected orders. Leave empty to reject all minus those listed under Except.")]
public readonly FrozenSet<string> Reject = FrozenSet<string>.Empty;
[Desc("List of orders that should *not* be rejected.",
"Also overrides other instances of this trait's Reject fields.")]
public readonly FrozenSet<string> Except = FrozenSet<string>.Empty;
[Desc("Remove current and all queued orders from the actor when this trait is enabled.")]
public readonly bool RemoveOrders = false;
public override object Create(ActorInitializer init) { return new RejectsOrders(this); }
}
public class RejectsOrders : ConditionalTrait<RejectsOrdersInfo>
{
public FrozenSet<string> Reject => Info.Reject;
public FrozenSet<string> Except => Info.Except;
public RejectsOrders(RejectsOrdersInfo info)
: base(info) { }
protected override void TraitEnabled(Actor self)
{
if (Info.RemoveOrders)
self.CancelActivity();
}
}
public static class RejectsOrdersExts
{
public static bool AcceptsOrder(this Actor self, string orderString)
{
var rejectsOrdersTraits = self.TraitsImplementing<RejectsOrders>().Where(t => !t.IsTraitDisabled).ToArray();
if (rejectsOrdersTraits.Length == 0)
return true;
foreach (var rejectsOrdersTrait in rejectsOrdersTraits)
if (rejectsOrdersTrait.Except.Contains(orderString))
return true;
var anyRejects = false;
foreach (var rejectsOrdersTrait in rejectsOrdersTraits)
{
anyRejects = anyRejects || rejectsOrdersTrait.Reject.Count > 0;
if (rejectsOrdersTrait.Reject.Contains(orderString))
return false;
}
return anyRejects;
}
}
}