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OpenRA/OpenRA.Mods.Common/Traits/SupportPowers/DirectionalSupportPower.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

52 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Immutable;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
public abstract class DirectionalSupportPowerInfo : SupportPowerInfo
{
[Desc("Enables the player directional targeting")]
public readonly bool UseDirectionalTarget = false;
[SequenceReference(nameof(DirectionArrowAnimation), allowNullImage: true)]
public readonly ImmutableArray<string> Arrows = ["arrow-t", "arrow-tl", "arrow-l", "arrow-bl", "arrow-b", "arrow-br", "arrow-r", "arrow-tr"];
[Desc("Animation used to render the direction arrows.")]
public readonly string DirectionArrowAnimation = null;
[PaletteReference]
[Desc("Palette for direction cursor animation.")]
public readonly string DirectionArrowPalette = "chrome";
}
public class DirectionalSupportPower : SupportPower
{
readonly DirectionalSupportPowerInfo info;
public DirectionalSupportPower(Actor self, DirectionalSupportPowerInfo info)
: base(self, info)
{
this.info = info;
}
public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
{
if (info.UseDirectionalTarget)
self.World.OrderGenerator = new SelectDirectionalTarget(self.World, order, manager, info);
else
base.SelectTarget(self, order, manager);
}
}
}