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OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20250330/EditorMarkerTileLabels.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

45 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
/// <summary>
/// Adds color names to the editor history list.
/// </summary>
public class EditorMarkerTileLabels : UpdateRule, IBeforeUpdateActors
{
public override string Name => "Add labels to MarkerLayerOverlay colors.";
public override string Description => "Adds color names to the editor history list.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
foreach (var layerNode in actorNode.ChildrenMatching("MarkerLayerOverlay"))
{
foreach (var colorsNode in layerNode.ChildrenMatching("Colors"))
{
var colors = FieldLoader.GetValue<Color[]>("Colors", colorsNode.Value.Value);
colorsNode.Value.Value = null;
foreach (var color in colors)
{
var c = FieldSaver.FormatValue(color);
colorsNode.AddNode("notification-added-marker-tiles-markers." + c, c);
}
}
}
yield break;
}
}
}