Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
431 lines
16 KiB
Lua
431 lines
16 KiB
Lua
--[[
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Copyright (c) The OpenRA Developers and Contributors
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This file is part of OpenRA, which is free software. It is made
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available to you under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version. For more
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information, see COPYING.
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]]
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HarkonnenBase = { HarkonnenConstructionYard, HarkonnenWindTrap1, HarkonnenWindTrap2, HarkonnenWindTrap3, HarkonnenWindTrap4, HarkonnenWindTrap5, HarkonnenWindTrap6, HarkonnenWindTrap7, HarkonnenWindTrap8, HarkonnenSilo1, HarkonnenSilo2, HarkonnenSilo3, HarkonnenSilo4, HarkonnenGunTurret1, HarkonnenGunTurret2, HarkonnenGunTurret3, HarkonnenGunTurret4, HarkonnenGunTurret5, HarkonnenGunTurret6, HarkonnenGunTurret7, HarkonnenHeavyFactory, HarkonnenRefinery, HarkonnenOutpost, HarkonnenLightFactory }
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SmugglerBase = { SmugglerWindTrap1, SmugglerWindTrap2 }
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HarkonnenReinforcements =
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{
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easy =
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{
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{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" }
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},
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normal =
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{
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{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" }
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},
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hard =
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{
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{ "combat_tank_h", "trooper", "trooper", "trooper", "trooper" },
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{ "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "light_inf", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper" },
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{ "combat_tank_h", "trike", "combat_tank_h", "light_inf", "trooper", "trooper", "quad" },
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{ "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
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{ "combat_tank_h", "combat_tank_h", "trike", "light_inf", "light_inf", "trooper", "trooper", "quad", "quad" },
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{ "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h", "combat_tank_h" }
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}
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}
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HarkonnenInfantryReinforcements =
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{
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normal =
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{
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{ "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper", "trooper" }
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},
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hard =
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{
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{ "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper", "trooper" },
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{ "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper", "trooper" }
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}
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}
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InfantryPath = { HarkonnenEntry3.Location }
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HarkonnenAttackDelay =
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{
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easy = DateTime.Minutes(3),
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normal = DateTime.Minutes(2) + DateTime.Seconds(20),
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hard = DateTime.Minutes(1)
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}
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HarkonnenAttackWaves =
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{
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easy = 5,
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normal = 7,
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hard = 9
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}
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MercenaryReinforcements =
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{
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easy =
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{
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" }
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},
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normal =
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{
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" },
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike", "trike", "trike", "trike" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" }
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},
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hard =
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{
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf" },
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" },
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike", "trike", "trike", "trike" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" },
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{ "combat_tank_o", "combat_tank_o", "quad", "quad", "trike", "trike", "light_inf", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper" },
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{ "trike", "trike", "quad", "quad", "quad", "trike", "trike", "trike", "trike", "trike", "trike", "quad", "quad" },
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{ "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "combat_tank_o", "trike", "trike", "quad", "quad", "light_inf", "light_inf", "light_inf", "trooper", "trooper", "trooper", "trooper" }
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}
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}
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MercenaryAttackDelay =
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{
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easy = DateTime.Minutes(2) + DateTime.Seconds(40),
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normal = DateTime.Minutes(1) + DateTime.Seconds(50),
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hard = DateTime.Minutes(1) + DateTime.Seconds(10)
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}
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MercenaryAttackWaves =
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{
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easy = 3,
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normal = 6,
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hard = 9
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}
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MercenarySpawn = { HarkonnenRally4.Location + CVec.New(2, -2) }
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-- Ordos tanks because those were intended for the Smugglers not the Atreides
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ContrabandReinforcements = { "mcv", "quad", "quad", "combat_tank_o", "combat_tank_o", "combat_tank_o" }
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SmugglerReinforcements = { "quad", "quad", "trike", "trike" }
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InitialHarkonnenReinforcements = { "trooper", "trooper", "quad", "quad", "trike", "trike", "trike", "light_inf" }
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HarkonnenPaths =
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{
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{ HarkonnenEntry1.Location, HarkonnenRally1.Location },
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{ HarkonnenEntry1.Location, HarkonnenRally3.Location },
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{ HarkonnenEntry1.Location, HarkonnenRally2.Location },
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{ HarkonnenEntry1.Location, HarkonnenRally4.Location },
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{ HarkonnenEntry2.Location }
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}
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AtreidesReinforcements = { "trike", "combat_tank_a" }
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AtreidesPath = { AtreidesEntry.Location, AtreidesRally.Location }
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ContrabandTimes =
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{
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easy = DateTime.Minutes(10),
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normal = DateTime.Minutes(5),
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hard = DateTime.Minutes(2) + DateTime.Seconds(30)
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}
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Wave = 0
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SendHarkonnen = function()
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Trigger.AfterDelay(HarkonnenAttackDelay[Difficulty], function()
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if Atreides.IsObjectiveCompleted(KillHarkonnen) then
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return
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end
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Wave = Wave + 1
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if InfantryReinforcements and Wave % 4 == 0 then
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local inf = Reinforcements.Reinforce(Harkonnen, HarkonnenInfantryReinforcements[Difficulty][Wave/4], InfantryPath)
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Utils.Do(inf, function(unit)
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unit.AttackMove(HarkonnenAttackLocation)
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IdleHunt(unit)
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end)
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end
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local entryPath = Utils.Random(HarkonnenPaths)
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local units = Reinforcements.ReinforceWithTransport(Harkonnen, "carryall.reinforce", HarkonnenReinforcements[Difficulty][Wave], entryPath, { entryPath[1] })[2]
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Utils.Do(units, function(unit)
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unit.AttackMove(HarkonnenAttackLocation)
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IdleHunt(unit)
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end)
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if Wave < HarkonnenAttackWaves[Difficulty] then
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SendHarkonnen()
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return
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end
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Trigger.AfterDelay(DateTime.Seconds(3), function() LastHarkonnenArrived = true end)
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end)
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end
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MercWave = 0
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SendMercenaries = function()
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Trigger.AfterDelay(MercenaryAttackDelay[Difficulty], function()
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MercWave = MercWave + 1
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Media.DisplayMessage(UserInterface.GetFluentMessage("incoming-mercenary-force"), Mentat)
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local units = Reinforcements.Reinforce(Mercenary, MercenaryReinforcements[Difficulty][MercWave], MercenarySpawn)
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Utils.Do(units, function(unit)
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unit.AttackMove(MercenaryAttackLocation1)
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unit.AttackMove(MercenaryAttackLocation2)
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IdleHunt(unit)
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end)
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if MercWave < MercenaryAttackWaves[Difficulty] then
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SendMercenaries()
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return
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end
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Trigger.AfterDelay(DateTime.Seconds(3), function() LastMercenariesArrived = true end)
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end)
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end
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SendContraband = function(owner)
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ContrabandArrived = true
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UserInterface.SetMissionText(UserInterface.GetFluentMessage("contraband-has-arrived"), Atreides.Color)
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local units = SmugglerReinforcements
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if owner == Atreides then
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units = ContrabandReinforcements
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end
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Reinforcements.ReinforceWithTransport(owner, "frigate", units, { ContrabandEntry.Location, Starport.Location + CVec.New(1, 1) }, { ContrabandExit.Location })
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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if owner == Atreides then
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Atreides.MarkCompletedObjective(CaptureStarport)
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Media.DisplayMessage(UserInterface.GetFluentMessage("contraband-confiscated"), Mentat)
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else
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Atreides.MarkFailedObjective(CaptureStarport)
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Media.DisplayMessage(UserInterface.GetFluentMessage("contraband-not-confiscated"), Mentat)
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end
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end)
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Trigger.AfterDelay(DateTime.Seconds(5), function()
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UserInterface.SetMissionText("")
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end)
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end
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SmugglersAttack = function()
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Utils.Do(SmugglerBase, function(building)
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if not building.IsDead and building.Owner == Smuggler then
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building.Sell()
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end
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end)
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Trigger.AfterDelay(DateTime.Seconds(1), function()
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Utils.Do(Smuggler.GetGroundAttackers(), function(unit)
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IdleHunt(unit)
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end)
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end)
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end
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AttackNotifier = 0
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Tick = function()
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if Atreides.HasNoRequiredUnits() then
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Harkonnen.MarkCompletedObjective(KillAtreides)
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end
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if LastHarkonnenArrived and not Atreides.IsObjectiveCompleted(KillHarkonnen) and Harkonnen.HasNoRequiredUnits() then
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Media.DisplayMessage(UserInterface.GetFluentMessage("harkonnen-annihilated"), Mentat)
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Atreides.MarkCompletedObjective(KillHarkonnen)
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end
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if LastMercenariesArrived and not Atreides.IsObjectiveCompleted(KillSmuggler) and Smuggler.HasNoRequiredUnits() and Mercenary.HasNoRequiredUnits() then
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Media.DisplayMessage(UserInterface.GetFluentMessage("smugglers-annihilated"), Mentat)
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Atreides.MarkCompletedObjective(KillSmuggler)
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end
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if LastHarvesterEaten[Harkonnen] and DateTime.GameTime % DateTime.Seconds(10) == 0 then
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local units = Harkonnen.GetActorsByType("harvester")
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if #units > 0 then
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LastHarvesterEaten[Harkonnen] = false
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ProtectHarvester(units[1], Harkonnen, AttackGroupSize[Difficulty])
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end
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end
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AttackNotifier = AttackNotifier - 1
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if TimerTicks and not ContrabandArrived then
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TimerTicks = TimerTicks - 1
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if (TimerTicks % DateTime.Seconds(1)) == 0 then
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local contrabandArrivesIn = UserInterface.GetFluentMessage("contraband-arrives-in", { ["time"] = Utils.FormatTime(TimerTicks)})
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UserInterface.SetMissionText(contrabandArrivesIn, Atreides.Color)
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end
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if TimerTicks <= 0 then
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SendContraband(Smuggler)
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end
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end
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end
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WorldLoaded = function()
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Harkonnen = Player.GetPlayer("Harkonnen")
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Smuggler = Player.GetPlayer("Smugglers")
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Mercenary = Player.GetPlayer("Mercenaries")
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Atreides = Player.GetPlayer("Atreides")
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InfantryReinforcements = Difficulty ~= "easy"
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InitObjectives(Atreides)
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KillAtreides = AddPrimaryObjective(Harkonnen, "")
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CaptureBarracks = AddPrimaryObjective(Atreides, "capture-barracks-sietch-tabr")
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KillHarkonnen = AddSecondaryObjective(Atreides, "annihilate-harkonnen-units-reinforcements")
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CaptureStarport = AddSecondaryObjective(Atreides, "capture-smuggler-starport-confiscate-contraband")
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Camera.Position = ARefinery.CenterPosition
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HarkonnenAttackLocation = AtreidesRally.Location
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MercenaryAttackLocation1 = Starport.Location + CVec.New(-16, 0)
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MercenaryAttackLocation2 = Starport.Location
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Trigger.AfterDelay(DateTime.Seconds(2), function()
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TimerTicks = ContrabandTimes[Difficulty]
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local time = Utils.FormatTime(TimerTicks)
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local contrabandApproaching = UserInterface.GetFluentMessage("contraband-approaching-starport-north-in", { ["time"] = time })
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Media.DisplayMessage(contrabandApproaching, Mentat)
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end)
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Trigger.OnAllKilledOrCaptured(HarkonnenBase, function()
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Utils.Do(Harkonnen.GetGroundAttackers(), IdleHunt)
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end)
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Trigger.OnKilled(Starport, function()
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if not Atreides.IsObjectiveCompleted(CaptureStarport) then
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ContrabandArrived = true
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UserInterface.SetMissionText(UserInterface.GetFluentMessage("starport-destroyed-no-contraband"), Atreides.Color)
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Atreides.MarkFailedObjective(CaptureStarport)
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SmugglersAttack()
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Trigger.AfterDelay(DateTime.Seconds(15), function()
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UserInterface.SetMissionText("")
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end)
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end
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if DefendStarport then
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Atreides.MarkFailedObjective(DefendStarport)
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end
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end)
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Trigger.OnDamaged(Starport, function(_, attacker)
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if Starport.Owner ~= Smuggler or attacker.IsDead or attacker.Owner ~= Atreides then
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return
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end
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if AttackNotifier <= 0 then
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AttackNotifier = DateTime.Seconds(10)
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Media.DisplayMessage(UserInterface.GetFluentMessage("do-not-destroy-starport"), Mentat)
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local defenders = Smuggler.GetGroundAttackers()
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if #defenders > 0 then
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Utils.Do(defenders, function(unit)
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unit.Guard(Starport)
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end)
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end
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end
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end)
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Trigger.OnCapture(Starport, function()
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DefendStarport = AddSecondaryObjective(Atreides, "defend-captured-starport")
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Trigger.ClearAll(Starport)
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Trigger.AfterDelay(0, function()
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Trigger.OnRemovedFromWorld(Starport, function()
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Atreides.MarkFailedObjective(DefendStarport)
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end)
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end)
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if not ContrabandArrived then
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SendContraband(Atreides)
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end
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SmugglersAttack()
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end)
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Trigger.OnKilled(HarkonnenBarracks, function()
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Atreides.MarkFailedObjective(CaptureBarracks)
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end)
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Trigger.OnDamaged(HarkonnenBarracks, function()
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if AttackNotifier <= 0 and HarkonnenBarracks.Health < HarkonnenBarracks.MaxHealth * 3/4 then
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AttackNotifier = DateTime.Seconds(10)
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Media.DisplayMessage(UserInterface.GetFluentMessage("do-not-destroy-barracks"), Mentat)
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end
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end)
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Trigger.OnCapture(HarkonnenBarracks, function()
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Media.DisplayMessage(UserInterface.GetFluentMessage("hostages-released"), Mentat)
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if DefendStarport then
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Atreides.MarkCompletedObjective(DefendStarport)
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end
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Trigger.AfterDelay(DateTime.Seconds(3), function()
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Atreides.MarkCompletedObjective(CaptureBarracks)
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end)
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end)
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SendHarkonnen()
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Actor.Create("upgrade.barracks", true, { Owner = Harkonnen })
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Actor.Create("upgrade.light", true, { Owner = Harkonnen })
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Actor.Create("upgrade.heavy", true, { Owner = Harkonnen })
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Trigger.AfterDelay(0, ActivateAI)
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Trigger.AfterDelay(DateTime.Minutes(1), function()
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Media.PlaySpeechNotification(Atreides, "Reinforce")
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Reinforcements.ReinforceWithTransport(Atreides, "carryall.reinforce", AtreidesReinforcements, AtreidesPath, { AtreidesPath[1] })
|
|
end)
|
|
|
|
local smugglerWaypoint = SmugglerWaypoint1.Location
|
|
Trigger.OnEnteredFootprint({ smugglerWaypoint + CVec.New(-2, 0), smugglerWaypoint + CVec.New(-1, 0), smugglerWaypoint, smugglerWaypoint + CVec.New(1, -1), smugglerWaypoint + CVec.New(2, -1), SmugglerWaypoint3.Location }, function(a, id)
|
|
if not Warned and a.Owner == Atreides and a.Type ~= "carryall" then
|
|
Warned = true
|
|
Trigger.RemoveFootprintTrigger(id)
|
|
Media.DisplayMessage(UserInterface.GetFluentMessage("stay-away-from-starport"), UserInterface.GetFluentMessage("smuggler-leader"))
|
|
end
|
|
end)
|
|
|
|
Trigger.OnEnteredFootprint({ SmugglerWaypoint2.Location }, function(a, id)
|
|
if not Paid and a.Owner == Atreides and a.Type ~= "carryall" then
|
|
Paid = true
|
|
Trigger.RemoveFootprintTrigger(id)
|
|
Media.DisplayMessage(UserInterface.GetFluentMessage("were-warned-will-pay"), UserInterface.GetFluentMessage("smuggler-leader"))
|
|
Utils.Do(Smuggler.GetGroundAttackers(), function(unit)
|
|
unit.AttackMove(SmugglerWaypoint2.Location)
|
|
end)
|
|
|
|
Trigger.AfterDelay(DateTime.Seconds(3), function()
|
|
KillSmuggler = AddSecondaryObjective(Atreides, "destroy-smugglers-mercenaries")
|
|
SendMercenaries()
|
|
end)
|
|
end
|
|
end)
|
|
|
|
Trigger.OnEnteredProximityTrigger(HarkonnenBarracks.CenterPosition, WDist.New(5 * 1024), function(a, id)
|
|
if a.Owner == Atreides and a.Type ~= "carryall" then
|
|
Trigger.RemoveProximityTrigger(id)
|
|
Media.DisplayMessage(UserInterface.GetFluentMessage("capture-harkonnen-barracks-release-hostages"), Mentat)
|
|
StopInfantryProduction = true
|
|
end
|
|
end)
|
|
end
|