Files
OpenRA/OpenRA.Game/Traits/ActivityUtils.cs
let5sne.win10 9cf6ebb986
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled
Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

40 lines
983 B
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Support;
using Activity = OpenRA.Activities.Activity;
namespace OpenRA.Traits
{
public static class ActivityUtils
{
public static Activity RunActivity(Actor self, Activity act)
{
// PERF: This is a hot path and must run with minimal added overhead.
if (act == null)
return act;
var start = PerfTickLogger.GetTimestamp();
do
{
var prev = act;
act = act.TickOuter(self);
start = PerfTickLogger.LogLongTick(start, "Activity", prev);
if (act == prev)
break;
}
while (act != null);
return act;
}
}
}