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OpenRA/OpenRA.Game/WorldViewportSizes.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

37 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
namespace OpenRA
{
public class WorldViewportSizes : IGlobalModData
{
public readonly int2 CloseWindowHeights = new(480, 600);
public readonly int2 MediumWindowHeights = new(600, 900);
public readonly int2 FarWindowHeights = new(900, 1300);
public readonly float DefaultScale = 1.0f;
public readonly float MaxZoomScale = 2.0f;
public readonly int MaxZoomWindowHeight = 240;
public readonly bool AllowNativeZoom = true;
public readonly Size MinEffectiveResolution = new(1024, 720);
public int2 GetSizeRange(WorldViewport distance)
{
return distance == WorldViewport.Close ? CloseWindowHeights
: distance == WorldViewport.Medium ? MediumWindowHeights
: FarWindowHeights;
}
}
}