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OpenRA/OpenRA.Mods.Common/Activities/Move/MoveOntoAndTurn.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

44 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class MoveOntoAndTurn : MoveOnto
{
readonly WAngle? desiredFacing;
public MoveOntoAndTurn(Actor self, in Target target, in WVec offset, WAngle? desiredFacing, Color? targetLineColor = null)
: base(self, target, offset, null, targetLineColor)
{
this.desiredFacing = desiredFacing;
}
public override bool Tick(Actor self)
{
if (base.Tick(self))
{
if (!IsCanceling && desiredFacing.HasValue && desiredFacing.Value != Mobile.Facing)
{
QueueChild(new Turn(self, desiredFacing.Value));
return false;
}
return true;
}
return false;
}
}
}