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OpenRA/OpenRA.Mods.Common/Activities/Turn.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

48 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Activities
{
public class Turn : Activity
{
readonly Mobile mobile;
readonly IFacing facing;
readonly WAngle desiredFacing;
public Turn(Actor self, WAngle desiredFacing)
{
mobile = self.TraitOrDefault<Mobile>();
facing = self.Trait<IFacing>();
this.desiredFacing = desiredFacing;
}
public override bool Tick(Actor self)
{
if (IsCanceling)
return true;
if (mobile != null && (mobile.IsTraitDisabled || mobile.IsTraitPaused))
return false;
if (desiredFacing == facing.Facing)
return true;
facing.Facing = Util.TickFacing(facing.Facing, desiredFacing, facing.TurnSpeed);
return false;
}
}
}