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OpenRA/OpenRA.Mods.Common/Effects/SpriteAnnotation.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

48 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.Graphics;
namespace OpenRA.Mods.Common.Effects
{
public class SpriteAnnotation : IEffect, IEffectAnnotation
{
readonly string palette;
readonly Animation anim;
readonly WPos pos;
public SpriteAnnotation(WPos pos, World world, string image, string sequence, string palette)
{
this.palette = palette;
this.pos = pos;
anim = new Animation(world, image);
anim.PlayThen(sequence, () => world.AddFrameEndTask(w => { w.Remove(this); w.ScreenMap.Remove(this); }));
world.ScreenMap.Add(this, pos, anim.Image);
}
void IEffect.Tick(World world)
{
anim.Tick();
world.ScreenMap.Update(this, pos, anim.Image);
}
IEnumerable<IRenderable> IEffect.Render(WorldRenderer wr) { yield break; }
IEnumerable<IRenderable> IEffectAnnotation.RenderAnnotation(WorldRenderer wr)
{
var screenPos = wr.Viewport.WorldToViewPx(wr.ScreenPxPosition(pos));
return anim.RenderUI(wr, screenPos, WVec.Zero, 0, wr.Palette(palette));
}
}
}