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OpenRA/OpenRA.Mods.Common/Lint/CheckMapCordon.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

28 lines
951 B
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
namespace OpenRA.Mods.Common.Lint
{
public class CheckMapCordon : ILintMapPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map)
{
if (map.Bounds.Left == 0 || map.Bounds.Top == 0
|| map.Bounds.Right == map.MapSize.Width || map.Bounds.Bottom == map.MapSize.Height)
emitError("This map does not define a valid cordon.\n"
+ "A one cell (or greater) border is required on all four sides "
+ "between the playable bounds and the map edges.");
}
}
}