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OpenRA/OpenRA.Mods.Common/Lint/CheckRangeLimit.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

42 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Mods.Common.Projectiles;
using OpenRA.Server;
namespace OpenRA.Mods.Common.Lint
{
sealed class CheckRangeLimit : ILintRulesPass, ILintServerMapPass
{
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
{
Run(emitError, rules);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
Run(emitError, mapRules);
}
static void Run(Action<string> emitError, Ruleset rules)
{
foreach (var weaponInfo in rules.Weapons)
{
var range = weaponInfo.Value.Range;
if (weaponInfo.Value.Projectile is MissileInfo missile && missile.RangeLimit > WDist.Zero && missile.RangeLimit < range)
emitError($"Weapon `{weaponInfo.Key}`: projectile RangeLimit lower than weapon range.");
}
}
}
}