Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
895 lines
25 KiB
C#
895 lines
25 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Text.RegularExpressions;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.EditorBrushes;
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using OpenRA.Mods.Common.Terrain;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Support;
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namespace OpenRA.Mods.Common.MapGenerator
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{
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/// <summary>
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/// MiniYaml-loaded definition of a MultiBrush. Can be loaded into a MultiBrush once a map is
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/// available.
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/// </summary>
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public sealed class MultiBrushInfo
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{
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public sealed class ActorInfo
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{
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[FieldLoader.Ignore]
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public readonly string Type;
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public readonly WVec Offset = WVec.Zero;
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public ActorInfo(string type)
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{
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Type = type;
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}
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public ActorInfo(MiniYaml my)
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{
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if (string.IsNullOrEmpty(my.Value))
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throw new YamlException("Missing actor type");
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Type = my.Value;
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FieldLoader.Load(this, my);
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}
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}
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public sealed class TemplateInfo
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{
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[FieldLoader.Ignore]
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public readonly ushort Type;
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public readonly CVec Offset = CVec.Zero;
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public TemplateInfo(ushort type)
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{
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Type = type;
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}
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public TemplateInfo(MiniYaml my)
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{
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if (string.IsNullOrEmpty(my.Value))
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throw new YamlException("Missing template type");
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if (!Exts.TryParseUshortInvariant(my.Value, out Type))
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throw new YamlException($"Invalid MultiBrush Template `${my.Value}`");
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FieldLoader.Load(this, my);
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}
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}
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public sealed class TileInfo
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{
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[FieldLoader.Ignore]
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public readonly TerrainTile Type;
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public readonly CVec Offset = CVec.Zero;
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public TileInfo(MiniYaml my)
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{
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if (string.IsNullOrEmpty(my.Value))
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throw new YamlException("Missing tile type");
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if (!TerrainTile.TryParse(my.Value, out Type))
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throw new YamlException($"Invalid MultiBrush Tile `${my.Value}`");
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FieldLoader.Load(this, my);
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}
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}
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public readonly int Weight;
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public readonly ImmutableArray<ActorInfo> Actors;
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public readonly TerrainTile? BackingTile;
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public readonly ImmutableArray<TemplateInfo> Templates;
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public readonly ImmutableArray<TileInfo> Tiles;
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public readonly MultiBrushSegment Segment;
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public MultiBrushInfo(
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MiniYaml my = null,
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int weight = MultiBrush.DefaultWeight,
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IEnumerable<ActorInfo> actors = null,
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TerrainTile? backingTile = null,
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IEnumerable<TemplateInfo> templates = null,
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IEnumerable<TileInfo> tiles = null,
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MultiBrushSegment segment = null)
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{
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Weight = weight;
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var actorsAcc = (actors ?? []).ToList();
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BackingTile = backingTile;
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var templatesAcc = (templates ?? []).ToList();
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var tilesAcc = (tiles ?? []).ToList();
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Segment = segment;
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foreach (var node in my?.Nodes ?? [])
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switch (node.Key.Split('@')[0])
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{
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case "Weight":
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if (!Exts.TryParseInt32Invariant(node.Value.Value, out Weight))
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throw new YamlException($"Invalid MultiBrush Weight `{node.Value.Value}`");
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break;
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case "Actor":
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actorsAcc.Add(new ActorInfo(node.Value));
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break;
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case "BackingTile":
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if (TerrainTile.TryParse(node.Value.Value, out var bt))
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BackingTile = bt;
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else
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throw new YamlException($"Invalid MultiBrush BackingTile `{node.Value.Value}`");
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break;
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case "Template":
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templatesAcc.Add(new TemplateInfo(node.Value));
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break;
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case "Tile":
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tilesAcc.Add(new TileInfo(node.Value));
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break;
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case "Segment":
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if (Segment != null)
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throw new YamlException("Multiple MultiBrush Segment definitions");
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Segment = new MultiBrushSegment(node.Value);
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break;
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default:
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throw new YamlException($"Unrecognized MultiBrush key {node.Key.Split('@')[0]}");
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}
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Actors = [.. actorsAcc];
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Templates = [.. templatesAcc];
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Tiles = [.. tilesAcc];
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}
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public static ImmutableArray<MultiBrushInfo> ParseCollection(MiniYaml my)
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{
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var brushes = new List<MultiBrushInfo>();
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foreach (var node in my.Nodes)
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{
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switch (node.Key.Split('@')[0])
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{
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case "MultiBrush":
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brushes.Add(new MultiBrushInfo(node.Value));
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break;
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case "FromTemplates":
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foreach (var template in FieldLoader.GetValue<List<ushort>>(node.Key, node.Value.Value))
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brushes.Add(new MultiBrushInfo(
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my: node.Value,
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templates: [new TemplateInfo(template)]));
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break;
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case "FromActors":
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foreach (var actor in FieldLoader.GetValue<List<string>>(node.Key, node.Value.Value))
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brushes.Add(new MultiBrushInfo(
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my: node.Value,
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actors: [new ActorInfo(actor)]));
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break;
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default:
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throw new YamlException($"Invalid MultiBrush collection key `{node.Key}`");
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}
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}
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return brushes.ToImmutableArray();
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}
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}
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/// <summary>
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/// Information about how certain MultiBrushes (like cliffs, beaches, roads) link together.
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/// </summary>
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public sealed class MultiBrushSegment
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{
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/// <summary>Start type, including a direction. E.g. "Cliff.R".</summary>
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[FieldLoader.Require]
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public readonly string Start;
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/// <summary>
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/// Inner type. Does not include a direction. E.g. "Cliff".
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/// A null (absent) inner type implies that both the start and end types can be considered
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/// valid inner types.
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/// </summary>
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public readonly string Inner = null;
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/// <summary>End type, including a direction. E.g. "Cliff.R".</summary>
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[FieldLoader.Require]
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public readonly string End;
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/// <summary>
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/// Point sequence, where points are -X-Y corners of template tiles.
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/// </summary>
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[FieldLoader.Ignore]
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public readonly ImmutableArray<CVec> Points;
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/// <summary>
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/// Create a Segment from a point sequence and given start, inner, and end types.
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/// </summary>
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public MultiBrushSegment(string start, string inner, string end, ImmutableArray<CVec> points)
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{
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Start = start;
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Inner = inner;
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End = end;
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Points = points;
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}
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public MultiBrushSegment(MiniYaml my)
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{
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FieldLoader.Load(this, my);
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{
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// Unlike FieldLoader.ParseInt2Array, whitespace is ignored.
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var value = my.NodeWithKey("Points").Value.Value;
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var parts = Regex.Replace(value, @"\s+", string.Empty)
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.Split(',', StringSplitOptions.RemoveEmptyEntries);
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if (parts.Length % 2 != 0)
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FieldLoader.InvalidValueAction(value, typeof(int2[]), "Points");
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var points = new CVec[parts.Length / 2];
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for (var i = 0; i < points.Length; i++)
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{
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points[i] = new CVec(Exts.ParseInt32Invariant(parts[2 * i]), Exts.ParseInt32Invariant(parts[2 * i + 1]));
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if (i > 0)
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{
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var step = points[i] - points[i - 1];
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if (Math.Abs(step.X) + Math.Abs(step.Y) != 1)
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throw new YamlException($"Points sequence {value} has non-unit steps");
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}
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}
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Points = [.. points];
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}
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}
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public static bool MatchesType(string type, string matcher)
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{
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if (type == matcher)
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return true;
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return type.StartsWith($"{matcher}.", StringComparison.InvariantCulture);
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}
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public bool HasStartType(string matcher)
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=> MatchesType(Start, matcher);
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public bool HasInnerType(string matcher)
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=> Inner != null
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? MatchesType(Inner, matcher)
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: (MatchesType(Start, matcher) || MatchesType(End, matcher));
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public bool HasEndType(string matcher)
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=> MatchesType(End, matcher);
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public static Direction TypeDirection(string type)
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{
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if (!Enum.TryParse(type.Split('.')[^1], out Direction direction))
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throw new InvalidOperationException("MultiBrushSegment has invalid direction");
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return direction;
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}
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public Direction StartDirection
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=> TypeDirection(Start);
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public Direction EndDirection
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=> TypeDirection(End);
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}
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/// <summary>A super template that can be used to paint both tiles and actors.</summary>
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public sealed class MultiBrush
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{
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public const int DefaultWeight = 1000;
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public enum Replaceability
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{
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/// <summary>Area cannot be replaced by a tile or obstructing actor.</summary>
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None = 0,
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/// <summary>Area must be replaced by a different tile, and may optionally be given an actor.</summary>
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Tile = 1,
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/// <summary>Area must be given an actor, but the underlying tile must not change.</summary>
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Actor = 2,
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/// <summary>Area can be replaced by a tile and/or actor.</summary>
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Any = 3,
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}
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readonly struct TileRange
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{
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public readonly ushort Type;
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public readonly byte MinIndex;
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public readonly byte MaxIndex;
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// Height is relative, so can be negative.
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public readonly short HeightOffset;
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public readonly byte Ramp;
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public TileRange(ushort type, byte minIndex, byte maxIndex, short heightOffset, byte ramp)
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{
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Type = type;
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MinIndex = minIndex;
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MaxIndex = maxIndex;
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HeightOffset = heightOffset;
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Ramp = ramp;
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}
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public TileRange(ushort type, byte index, short heightOffset, byte ramp)
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: this(type, index, index, heightOffset, ramp) { }
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public TileRange(TerrainTile tile, short heightOffset, byte ramp)
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: this(tile.Type, tile.Index, heightOffset, ramp) { }
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/// <summary>Pick a non-randomized tile.</summary>
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public TerrainTile DefaultTile => new(Type, MinIndex);
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/// <summary>
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/// Pick a (possibly randomized) tile. random can be null to fall back to DefaultTile.
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/// </summary>
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public TerrainTile Pick(MersenneTwister random)
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{
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if (random == null)
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return DefaultTile;
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return new TerrainTile(Type, (byte)random.Next(MinIndex, MaxIndex + 1));
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}
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/// <summary>Create a copy of this TileRange, adding an additional heightOffset.</summary>
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public TileRange WithHeightOffset(short heightOffset)
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{
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return new(Type, MinIndex, MaxIndex, (short)(HeightOffset + heightOffset), Ramp);
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}
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}
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public int Weight;
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readonly List<(CVec XY, TileRange TileRange)> tiles;
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readonly List<ActorPlan> actorPlans;
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public MultiBrushSegment Segment { get; private set; }
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// A cache for the shape/footprint of the brush.
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// Null means the shape is dirty and must be recomputed.
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CVec[] shape;
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public bool HasTiles => tiles.Count != 0;
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public bool HasActors => actorPlans.Count != 0;
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public IEnumerable<CVec> Shape => GetShape();
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/// <summary>Total area covered by the MultiBrush.</summary>
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public int Area => GetShape().Length;
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/// <summary>
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/// The CVec of the first cell covered by the MultiBrush. This is the left-most cell in the
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/// top-row. Note that this does not necessarily correspond to the top-left corner of the
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/// rectangular bounds of the MultiBrush.
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/// </summary>
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public CVec FirstCell => GetShape()[0];
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public IEnumerable<(CVec XY, short Height, byte Ramp)> GetHeightsAndRamps()
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{
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return tiles.Select(t => (t.XY, t.TileRange.HeightOffset, t.TileRange.Ramp));
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}
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public Replaceability Contract()
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{
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var hasTiles = tiles.Count != 0;
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var hasActorPlans = actorPlans.Count != 0;
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if (hasTiles && hasActorPlans)
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return Replaceability.Any;
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else if (hasTiles && !hasActorPlans)
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return Replaceability.Tile;
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else if (!hasTiles && hasActorPlans)
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return Replaceability.Actor;
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else
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return Replaceability.None;
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}
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/// <summary>
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/// Create a new empty MultiBrush with a default weight of 1.0.
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/// </summary>
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public MultiBrush()
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{
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Weight = DefaultWeight;
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tiles = [];
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actorPlans = [];
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Segment = null;
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shape = null;
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}
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MultiBrush(MultiBrush other)
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{
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Weight = other.Weight;
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tiles = [.. other.tiles];
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actorPlans = [.. other.actorPlans];
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Segment = null;
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shape = [.. other.shape];
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}
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public MultiBrush(Map map, MultiBrushInfo info)
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: this()
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{
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WithWeight(info.Weight);
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foreach (var actorInfo in info.Actors)
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{
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var actor = new ActorPlan(map, actorInfo.Type)
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{
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WPosLocation = WPos.Zero + actorInfo.Offset
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};
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WithActor(actor);
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}
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if (info.BackingTile != null)
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WithBackingTile((TerrainTile)info.BackingTile);
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foreach (var templateInfo in info.Templates)
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WithTemplate(map, templateInfo.Type, templateInfo.Offset);
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foreach (var tileInfo in info.Tiles)
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WithTile(tileInfo.Type, tileInfo.Offset);
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ReplaceSegment(info.Segment);
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}
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/// <summary>Load a named MultiBrush collection from a map's tileset.</summary>
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public static ImmutableArray<MultiBrush> LoadCollection(Map map, string name)
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{
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var templatedTerrainInfo = (ITemplatedTerrainInfo)map.Rules.TerrainInfo;
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return templatedTerrainInfo.MultiBrushCollections[name]
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.Select(info => new MultiBrush(map, info))
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.ToImmutableArray();
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}
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/// <summary>
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/// Clone the brush. Note that this does not deep clone any ActorPlans.
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/// </summary>
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public MultiBrush Clone()
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{
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return new MultiBrush(this);
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}
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void UpdateShape()
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{
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var xys = new HashSet<CVec>();
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foreach (var (xy, _) in tiles)
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xys.Add(xy);
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foreach (var actorPlan in actorPlans)
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foreach (var cpos in actorPlan.Footprint().Keys)
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xys.Add(new CVec(cpos.X, cpos.Y));
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if (xys.Count != 0)
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shape = xys.OrderBy(xy => (xy.Y, xy.X)).ToArray();
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else
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shape = [new CVec(0, 0)];
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}
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CVec[] GetShape()
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{
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if (shape == null)
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UpdateShape();
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return shape;
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}
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/// <summary>
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/// Add tiles from a template, optionally with a given offset. By
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/// default, it will be auto-offset such that the first tile is
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/// under (0, 0).
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/// </summary>
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public MultiBrush WithTemplate(Map map, ushort templateId, CVec offset, short heightOffset = 0)
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{
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var itti = (ITemplatedTerrainInfo)map.Rules.TerrainInfo;
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return WithTemplate(itti, templateId, offset, heightOffset);
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}
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public MultiBrush WithTemplate(ITemplatedTerrainInfo itti, ushort templateId, CVec offset, short heightOffset = 0)
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{
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if (!itti.Templates.TryGetValue(templateId, out var templateInfo))
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throw new ArgumentException($"Tileset does not contain template with ID {templateId}.");
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return WithTemplate(templateInfo, offset, heightOffset);
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}
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public MultiBrush WithTemplate(TerrainTemplateInfo templateInfo, CVec offset, short heightOffset = 0)
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{
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if (templateInfo.PickAny)
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{
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// Assume that single tiles have equal height.
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tiles.Add((
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offset,
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new(
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templateInfo.Id,
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0,
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(byte)(templateInfo.TilesCount - 1),
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(short)(templateInfo[0].Height + heightOffset),
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templateInfo[0].RampType)));
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}
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else
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{
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for (var y = 0; y < templateInfo.Size.Y; y++)
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for (var x = 0; x < templateInfo.Size.X; x++)
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{
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var i = y * templateInfo.Size.X + x;
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if (templateInfo[i] != null)
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tiles.Add((
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new CVec(x, y) + offset,
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new(
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templateInfo.Id,
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(byte)i,
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(short)(templateInfo[i].Height + heightOffset),
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templateInfo[i].RampType)));
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}
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}
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shape = null;
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return this;
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}
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/// <summary>
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|
/// Add a single tile, optionally with a given offset. By default, it
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/// will be positioned under (0, 0).
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/// </summary>
|
|
public MultiBrush WithTile(TerrainTile tile, CVec offset, short heightOffset = 0, byte ramp = 0)
|
|
{
|
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tiles.Add((offset, new(tile, heightOffset, ramp)));
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shape = null;
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return this;
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}
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/// <summary>Add an actor (using the ActorPlan's location as an offset).</summary>
|
|
public MultiBrush WithActor(ActorPlan actor)
|
|
{
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actorPlans.Add(actor);
|
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shape = null;
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return this;
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}
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|
|
/// <summary>
|
|
/// <para>For all spaces occupied by the brush, add the given tile.</para>
|
|
/// <para>This is useful for adding a backing tile for actors.</para>
|
|
/// </summary>
|
|
public MultiBrush WithBackingTile(TerrainTile tile)
|
|
{
|
|
if (Area == 0)
|
|
throw new InvalidOperationException("No area");
|
|
foreach (var xy in shape)
|
|
tiles.Add((xy, new(tile, 0, 0)));
|
|
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a Segment to this MultiBrush for later use with TilingPath.
|
|
/// </summary>
|
|
public MultiBrush ReplaceSegment(MultiBrushSegment segment)
|
|
{
|
|
Segment = segment;
|
|
return this;
|
|
}
|
|
|
|
/// <summary>Update the weight.</summary>
|
|
public MultiBrush WithWeight(int weight)
|
|
{
|
|
if (weight <= 0)
|
|
throw new ArgumentException("Weight was not > 0");
|
|
Weight = weight;
|
|
return this;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add the tiles and actors from another MultiBrush into this one at a given offset.
|
|
/// (Does not copy segments.)
|
|
/// </summary>
|
|
public void MergeFrom(MultiBrush other, CVec at, MapGridType mapGridType, short heightOffset = 0)
|
|
{
|
|
foreach (var original in other.actorPlans)
|
|
{
|
|
var actorPlan = original.Clone();
|
|
actorPlan.WPosLocation += CellLayerUtils.CVecToWVec(at, mapGridType);
|
|
actorPlans.Add(actorPlan);
|
|
}
|
|
|
|
foreach (var (xy, tile) in other.tiles)
|
|
tiles.Add((xy + at, tile.WithHeightOffset(heightOffset)));
|
|
|
|
shape = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// <para>Paint tiles onto the map and/or add actors to actorPlans at the given location.</para>
|
|
/// <para>A specific height offset can be supplied, else one will be assumed from the map.</para>
|
|
/// <para>contract specifies whether tiles or actors are allowed to be painted.</para>
|
|
/// <para>An optional MersenneTwister can be provided to vary randomizable elements.</para>
|
|
/// <para>If nothing could be painted, throws ArgumentException.</para>
|
|
/// </summary>
|
|
public void Paint(
|
|
Map map,
|
|
List<ActorPlan> actorPlans,
|
|
CPos paintAt,
|
|
short? heightOffset,
|
|
Replaceability contract,
|
|
MersenneTwister random)
|
|
{
|
|
short finalHeightOffset = 0;
|
|
if (heightOffset.HasValue)
|
|
{
|
|
finalHeightOffset = heightOffset.Value;
|
|
}
|
|
else
|
|
{
|
|
foreach (var cpos in Shape)
|
|
{
|
|
if (map.Height.Contains(paintAt + cpos))
|
|
{
|
|
finalHeightOffset = map.Height[paintAt + cpos];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
switch (contract)
|
|
{
|
|
case Replaceability.None:
|
|
throw new ArgumentException("Cannot paint: Replaceability.None");
|
|
case Replaceability.Any:
|
|
PaintTiles(map, paintAt, finalHeightOffset, random);
|
|
PaintActors(map, actorPlans, paintAt);
|
|
|
|
break;
|
|
case Replaceability.Tile:
|
|
if (tiles.Count == 0)
|
|
throw new ArgumentException("Cannot paint: no tiles");
|
|
|
|
PaintTiles(map, paintAt, finalHeightOffset, random);
|
|
PaintActors(map, actorPlans, paintAt);
|
|
break;
|
|
case Replaceability.Actor:
|
|
if (this.actorPlans.Count == 0)
|
|
throw new ArgumentException("Cannot paint: no actors");
|
|
|
|
PaintActors(map, actorPlans, paintAt);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void PaintTiles(Map map, CPos paintAt, short heightOffset, MersenneTwister random)
|
|
{
|
|
foreach (var (xy, tile) in tiles)
|
|
{
|
|
var mpos = (paintAt + xy).ToMPos(map);
|
|
if (map.Tiles.Contains(mpos))
|
|
{
|
|
// map.Ramp does not need to be updated here.
|
|
map.Tiles[mpos] = tile.Pick(random);
|
|
map.Height[mpos] = (byte)Math.Clamp(tile.HeightOffset + heightOffset, byte.MinValue, byte.MaxValue);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PaintActors(Map map, List<ActorPlan> actorPlans, CPos paintAt)
|
|
{
|
|
foreach (var actorPlan in this.actorPlans)
|
|
{
|
|
if (map != actorPlan.Map)
|
|
throw new ArgumentException("ActorPlan is for a different map");
|
|
var plan = actorPlan.Clone();
|
|
var offset = plan.Location;
|
|
plan.Location = paintAt + new CVec(offset.X, offset.Y);
|
|
actorPlans.Add(plan);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Paint an area defined by replace onto map and actorPlans using availableBrushes.
|
|
/// </summary>
|
|
public static void PaintArea(
|
|
Map map,
|
|
List<ActorPlan> actorPlans,
|
|
CellLayer<Replaceability> replace,
|
|
IReadOnlyList<MultiBrush> availableBrushes,
|
|
MersenneTwister random,
|
|
bool alwaysPreferLargerBrushes = false,
|
|
short? heightOffset = null)
|
|
{
|
|
var brushesByAreaDict = new Dictionary<int, List<MultiBrush>>();
|
|
foreach (var brush in availableBrushes)
|
|
{
|
|
if (!brushesByAreaDict.ContainsKey(brush.Area))
|
|
brushesByAreaDict.Add(brush.Area, []);
|
|
brushesByAreaDict[brush.Area].Add(brush);
|
|
}
|
|
|
|
var brushesByArea = brushesByAreaDict
|
|
.OrderBy(kv => -kv.Key)
|
|
.ToList();
|
|
var brushTotalArea = availableBrushes.Sum(t => t.Area);
|
|
var brushTotalWeight = availableBrushes.Sum(t => t.Weight);
|
|
|
|
// Give 1-by-1 actors the final pass, as they are most flexible.
|
|
brushesByArea.Add(
|
|
new KeyValuePair<int, List<MultiBrush>>(
|
|
1,
|
|
availableBrushes.Where(o => o.HasActors && o.Area == 1).ToList()));
|
|
var size = map.MapSize;
|
|
var replaceMposes = new List<MPos>();
|
|
var remaining = new CellLayer<bool>(map);
|
|
for (var v = 0; v < size.Height; v++)
|
|
{
|
|
for (var u = 0; u < size.Width; u++)
|
|
{
|
|
var mpos = new MPos(u, v);
|
|
if (replace[mpos] != Replaceability.None)
|
|
{
|
|
remaining[mpos] = true;
|
|
replaceMposes.Add(mpos);
|
|
}
|
|
else
|
|
{
|
|
remaining[mpos] = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
var mposes = new MPos[size.Width * size.Height];
|
|
int mposCount;
|
|
|
|
void RefreshIndices()
|
|
{
|
|
mposCount = 0;
|
|
foreach (var mpos in replaceMposes)
|
|
if (remaining[mpos])
|
|
{
|
|
mposes[mposCount] = mpos;
|
|
mposCount++;
|
|
}
|
|
|
|
random.ShuffleInPlace(mposes.AsSpan(), 0, mposCount);
|
|
}
|
|
|
|
Replaceability ReserveShape(CPos paintAt, IEnumerable<CVec> shape, Replaceability contract)
|
|
{
|
|
foreach (var cvec in shape)
|
|
{
|
|
var cpos = paintAt + cvec;
|
|
if (!replace.Contains(cpos))
|
|
continue;
|
|
if (!remaining[cpos])
|
|
{
|
|
// Can't reserve - not the right shape
|
|
return Replaceability.None;
|
|
}
|
|
|
|
contract &= replace[cpos];
|
|
if (contract == Replaceability.None)
|
|
{
|
|
// Can't reserve - obstruction choice doesn't comply
|
|
// with replaceability of original tiles.
|
|
return Replaceability.None;
|
|
}
|
|
}
|
|
|
|
// Can reserve. Commit.
|
|
foreach (var cvec in shape)
|
|
{
|
|
var cpos = paintAt + cvec;
|
|
if (!replace.Contains(cpos))
|
|
continue;
|
|
|
|
remaining[cpos] = false;
|
|
}
|
|
|
|
return contract;
|
|
}
|
|
|
|
foreach (var brushesKv in brushesByArea)
|
|
{
|
|
var brushes = brushesKv.Value;
|
|
if (brushes.Count == 0)
|
|
continue;
|
|
|
|
var brushArea = brushes[0].Area;
|
|
var brushWeights = brushes.Select(o => o.Weight).ToArray();
|
|
var brushWeightForArea = brushWeights.Sum();
|
|
var remainingQuota =
|
|
(brushArea == 1 || alwaysPreferLargerBrushes)
|
|
? int.MaxValue
|
|
: (int)(((long)replaceMposes.Count * brushWeightForArea + brushTotalWeight - 1) / brushTotalWeight);
|
|
RefreshIndices();
|
|
foreach (var mpos in mposes)
|
|
{
|
|
var brush = brushes[random.PickWeighted(brushWeights)];
|
|
var paintAt = mpos.ToCPos(map) - brush.FirstCell;
|
|
var contract = ReserveShape(paintAt, brush.Shape, brush.Contract());
|
|
if (contract != Replaceability.None)
|
|
brush.Paint(map, actorPlans, paintAt, heightOffset, contract, random);
|
|
|
|
remainingQuota -= brushArea;
|
|
if (remainingQuota <= 0)
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Create a sparse EditorBlitSource from this MultiBrush. The EditorBlitSource will have
|
|
/// the minimum bounding CellRegion fully containing all content. An optional
|
|
/// MersenneTwister can be provided to vary randomizable elements. For actors without a
|
|
/// preconfigured owner, a default owner can be specified or derived automatically.
|
|
/// </summary>
|
|
public EditorBlitSource ToEditorBlitSource(
|
|
WorldRenderer worldRenderer,
|
|
MersenneTwister random,
|
|
PlayerReference defaultActorOwner = null,
|
|
short heightOffset = 0)
|
|
{
|
|
var world = worldRenderer.World;
|
|
var map = world.Map;
|
|
|
|
if (defaultActorOwner == null)
|
|
{
|
|
var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
|
|
if (editorActorLayer != null)
|
|
defaultActorOwner = editorActorLayer.Players.Players.Values.First();
|
|
}
|
|
|
|
var players = world.Players.ToDictionary(
|
|
player => player.InternalName,
|
|
player => player.PlayerReference);
|
|
|
|
var topLeft = new CPos(
|
|
Shape.Min(cvec => cvec.X),
|
|
Shape.Min(cvec => cvec.Y));
|
|
var bottomRight = new CPos(
|
|
Shape.Max(cvec => cvec.X),
|
|
Shape.Max(cvec => cvec.Y));
|
|
var cellRegion = new CellCoordsRegion(topLeft, bottomRight);
|
|
|
|
var actorPreviews = new Dictionary<string, EditorActorPreview>();
|
|
for (var i = 0; i < actorPlans.Count; i++)
|
|
{
|
|
// A (non-revert) EditorBlitSource's actors' names are generally unimportant beyond
|
|
// needing to be distinct. They will get renamed when blitting.
|
|
var name = $"Actor{i}";
|
|
var actorReference = actorPlans[i].Reference.Clone();
|
|
var ownerInit = actorReference.Get<OwnerInit>();
|
|
if (!players.TryGetValue(ownerInit.InternalName, out var owner))
|
|
owner = defaultActorOwner;
|
|
|
|
if (owner == null)
|
|
throw new InvalidOperationException("MultiBrush actor has invalid (or no) owner and no default available.");
|
|
|
|
actorPreviews[name] = new EditorActorPreview(
|
|
worldRenderer,
|
|
name,
|
|
actorReference,
|
|
owner);
|
|
}
|
|
|
|
var blitTiles =
|
|
tiles
|
|
.Where(t => map.Tiles.Contains(CPos.Zero + t.XY))
|
|
.DistinctBy(t => t.XY)
|
|
.Select(t => (t.XY, Tile: t.TileRange.Pick(random), t.TileRange.HeightOffset))
|
|
.ToDictionary(
|
|
t => CPos.Zero + t.XY,
|
|
t => new BlitTile(t.Tile, default, null, (byte)Math.Clamp(heightOffset + t.HeightOffset, byte.MinValue, byte.MaxValue)));
|
|
|
|
return new EditorBlitSource(
|
|
cellRegion,
|
|
actorPreviews,
|
|
blitTiles);
|
|
}
|
|
|
|
/// <summary>All possible tiles that may be painted by this MultiBrush.</summary>
|
|
public HashSet<TerrainTile> PossibleTiles()
|
|
{
|
|
var possible = new HashSet<TerrainTile>();
|
|
foreach (var (_, tileRange) in tiles)
|
|
for (int i = tileRange.MinIndex; i <= tileRange.MaxIndex; i++)
|
|
possible.Add(new(tileRange.Type, (byte)i));
|
|
return possible;
|
|
}
|
|
}
|
|
}
|