Files
OpenRA/OpenRA.Mods.Common/Orders/BeaconOrderGenerator.cs
let5sne.win10 9cf6ebb986
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled
Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

40 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Orders
{
public class BeaconOrderGenerator : OrderGenerator
{
protected override MouseActionType ActionType => MouseActionType.PlaceBuilding;
public BeaconOrderGenerator(World world)
: base(world) { }
protected override IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
world.CancelInputMode();
yield return new Order("PlaceBeacon", world.LocalPlayer.PlayerActor, Target.FromCell(world, cell), false) { SuppressVisualFeedback = true };
}
protected override IEnumerable<IRenderable> Render(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world) { yield break; }
protected override IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world) { yield break; }
protected override string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
return "ability"; // TODO: [CursorReference]
}
}
}