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OpenRA/OpenRA.Mods.Common/Scripting/Global/AngleGlobal.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

44 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Scripting;
namespace OpenRA.Mods.Common.Scripting.Global
{
[ScriptGlobal("Angle")]
public class AngleGlobal : ScriptGlobal
{
public AngleGlobal(ScriptContext context)
: base(context) { }
[Desc("0/1024 units = 0/360 degrees")]
public WAngle North => WAngle.Zero;
[Desc("128 units = 315 degrees")]
public WAngle NorthWest => new(128);
[Desc("256 units = 270 degrees")]
public WAngle West => new(256);
[Desc("384 units = 225 degrees")]
public WAngle SouthWest => new(384);
[Desc("512 units = 180 degrees")]
public WAngle South => new(512);
[Desc("640 units = 135 degrees")]
public WAngle SouthEast => new(640);
[Desc("768 units = 90 degrees")]
public WAngle East => new(768);
[Desc("896 units = 45 degrees")]
public WAngle NorthEast => new(896);
[Desc("Create an arbitrary angle. 1024 units = 360 degrees. North is 0. " +
"Units increase *counter* clockwise. Comparison given to degrees increasing clockwise.")]
public WAngle New(int a) { return new WAngle(a); }
}
}