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OpenRA/OpenRA.Mods.Common/Scripting/Properties/CaptureProperties.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

48 lines
1.4 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Scripting;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Scripting
{
[ScriptPropertyGroup("Ability")]
public class CaptureProperties : ScriptActorProperties, Requires<CaptureManagerInfo>
{
readonly CaptureManager captureManager;
public CaptureProperties(ScriptContext context, Actor self)
: base(context, self)
{
captureManager = Self.Trait<CaptureManager>();
}
[Desc("Captures the target actor.")]
public void Capture(Actor target)
{
if (!CanCapture(target))
return;
// NB: Scripted actions get no visible targetlines.
Self.QueueActivity(new CaptureActor(Self, Target.FromActor(target), null));
}
[Desc("Checks if the target actor can be captured.")]
public bool CanCapture(Actor target)
{
var targetManager = target.TraitOrDefault<CaptureManager>();
return targetManager != null && captureManager.CanTarget(targetManager);
}
}
}