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OpenRA/OpenRA.Mods.Common/Traits/Palettes/FixedPlayerColorShift.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

50 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
using System.Collections.Immutable;
using OpenRA.Graphics;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.World | SystemActors.EditorWorld)]
[Desc("Add fixed color shifts to player palettes. Use to add RGBA compatibility to IndexedPlayerPalette.")]
public class FixedPlayerColorShiftInfo : TraitInfo
{
[PaletteReference(true)]
[FieldLoader.Require]
[Desc("The name of the palette to base off.")]
public readonly string BasePalette = null;
public readonly FrozenDictionary<string, ImmutableArray<float>> PlayerIndex;
public override object Create(ActorInitializer init) { return new FixedPlayerColorShift(this); }
}
public class FixedPlayerColorShift : ILoadsPlayerPalettes
{
readonly FixedPlayerColorShiftInfo info;
public FixedPlayerColorShift(FixedPlayerColorShiftInfo info)
{
this.info = info;
}
public void LoadPlayerPalettes(WorldRenderer wr, string playerName, Color color, bool replaceExisting)
{
if (info.PlayerIndex.TryGetValue(playerName, out var shift))
wr.SetPaletteColorShift(info.BasePalette + playerName, shift[0], shift[1], shift[2], shift[3], shift[4]);
}
}
}