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OpenRA/OpenRA.Mods.Common/Traits/ProducibleWithLevel.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

54 lines
1.6 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Immutable;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Actors possessing this trait should define the GainsExperience trait. When the prerequisites are fulfilled, ",
"this trait grants a level-up to newly spawned actors.")]
public class ProducibleWithLevelInfo : TraitInfo, Requires<GainsExperienceInfo>
{
public readonly ImmutableArray<string> Prerequisites = [];
[Desc("Number of levels to give to the actor on creation.")]
public readonly int InitialLevels = 1;
[Desc("Should the level-up animation be suppressed when actor is created?")]
public readonly bool SuppressLevelupAnimation = true;
public override object Create(ActorInitializer init) { return new ProducibleWithLevel(this); }
}
public class ProducibleWithLevel : INotifyCreated
{
readonly ProducibleWithLevelInfo info;
public ProducibleWithLevel(ProducibleWithLevelInfo info)
{
this.info = info;
}
void INotifyCreated.Created(Actor self)
{
if (!self.Owner.PlayerActor.Trait<TechTree>().HasPrerequisites(info.Prerequisites))
return;
var ge = self.Trait<GainsExperience>();
if (!ge.CanGainLevel)
return;
ge.GiveLevels(info.InitialLevels, info.SuppressLevelupAnimation);
}
}
}