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OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20231010/AddMarkerLayerOverlay.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

33 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class AddMarkerLayerOverlay : UpdateRule
{
public override string Name => "Add MarkerLayerOverlay.";
public override string Description =>
"Add MarkerLayerOverlay to editor.";
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNodeBuilder actorNode)
{
if (!actorNode.KeyMatches("EditorWorld") || actorNode.LastChildMatching("MarkerLayerOverlay") != null)
yield break;
var markerLayerOverlayNode = new MiniYamlNodeBuilder("MarkerLayerOverlay", new MiniYamlBuilder(""));
actorNode.AddNode(markerLayerOverlayNode);
}
}
}