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OpenRA/OpenRA.Platforms.Default/DefaultPlatform.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

45 lines
1.2 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Primitives;
namespace OpenRA.Platforms.Default
{
public class DefaultPlatform : IPlatform
{
public IPlatformWindow CreateWindow(
Size size, WindowMode windowMode, float scaleModifier, int vertexBatchSize, int indexBatchSize, int videoDisplay, GLProfile profile)
{
return new Sdl2PlatformWindow(size, windowMode, scaleModifier, vertexBatchSize, indexBatchSize, videoDisplay, profile);
}
public ISoundEngine CreateSound(string device)
{
try
{
return new OpenAlSoundEngine(device);
}
catch (InvalidOperationException e)
{
Log.Write("sound", "Failed to initialize OpenAL device. Error was");
Log.Write("sound", e);
return new DummySoundEngine();
}
}
public IFont CreateFont(byte[] data)
{
return new FreeTypeFont(data);
}
}
}