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OpenRA/OpenRA.Mods.Common/Traits/ActorSpawner.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

33 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
namespace OpenRA.Mods.Common.Traits
{
[Desc("An actor with this trait indicates a valid spawn point for actors of ActorSpawnManager.")]
public class ActorSpawnerInfo : ConditionalTraitInfo
{
[Desc("Type of ActorSpawner with which it connects.")]
public readonly FrozenSet<string> Types = FrozenSet<string>.Empty;
public override object Create(ActorInitializer init) { return new ActorSpawner(this); }
}
public class ActorSpawner : ConditionalTrait<ActorSpawnerInfo>
{
public ActorSpawner(ActorSpawnerInfo info)
: base(info) { }
public FrozenSet<string> Types => Info.Types;
}
}