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OpenRA/OpenRA.Mods.Common/Traits/Buildings/RequiresBuildableArea.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

30 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Frozen;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("This actor requires another actor with 'GivesBuildableArea' trait around to be placed.")]
public class RequiresBuildableAreaInfo : TraitInfo<RequiresBuildableArea>, Requires<BuildingInfo>
{
[FieldLoader.Require]
[Desc("Types of buildable are this actor requires.")]
public readonly FrozenSet<string> AreaTypes = FrozenSet<string>.Empty;
[Desc("Maximum range from the actor with 'GivesBuildableArea' this can be placed at.")]
public readonly int Adjacent = 2;
}
public class RequiresBuildableArea { }
}