Files
OpenRA/OpenRA.Platforms.Default/StaticIndexBuffer.cs
let5sne.win10 9cf6ebb986
Some checks failed
Continuous Integration / Linux (.NET 8.0) (push) Has been cancelled
Continuous Integration / Windows (.NET 8.0) (push) Has been cancelled
Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

63 lines
1.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Runtime.InteropServices;
namespace OpenRA.Platforms.Default
{
sealed class StaticIndexBuffer : ThreadAffine, IDisposable, IIndexBuffer
{
const int UintSize = 4;
uint buffer;
bool disposed;
public StaticIndexBuffer(uint[] indices)
{
OpenGL.glGenBuffers(1, out buffer);
OpenGL.CheckGLError();
Bind();
var ptr = GCHandle.Alloc(indices, GCHandleType.Pinned);
try
{
OpenGL.glBufferData(OpenGL.GL_ELEMENT_ARRAY_BUFFER,
new IntPtr(UintSize * indices.Length),
ptr.AddrOfPinnedObject(),
OpenGL.GL_STATIC_DRAW);
}
finally
{
ptr.Free();
}
OpenGL.CheckGLError();
}
public void Bind()
{
VerifyThreadAffinity();
OpenGL.glBindBuffer(OpenGL.GL_ELEMENT_ARRAY_BUFFER, buffer);
OpenGL.CheckGLError();
}
public void Dispose()
{
if (disposed)
return;
disposed = true;
OpenGL.glDeleteBuffers(1, ref buffer);
OpenGL.CheckGLError();
}
}
}