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OpenRA/OpenRA.Mods.Cnc/Traits/EdibleByLeap.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

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C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Cnc.Traits
{
[Desc("Allows this actor to be the target of an attack leap.")]
public class EdibleByLeapInfo : TraitInfo<EdibleByLeap> { }
public class EdibleByLeap
{
Actor leaper;
public bool CanLeap(Actor targeter)
{
return leaper == null || leaper.IsDead || leaper == targeter;
}
public bool GetLeapAtBy(Actor targeter)
{
if (leaper != null && !leaper.IsDead && leaper != targeter)
return false;
leaper = targeter;
return true;
}
}
}