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OpenRA/OpenRA.Mods.Common/MapGenerator/MultiBrush.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

895 lines
25 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using System.Text.RegularExpressions;
using OpenRA.Graphics;
using OpenRA.Mods.Common.EditorBrushes;
using OpenRA.Mods.Common.Terrain;
using OpenRA.Mods.Common.Traits;
using OpenRA.Support;
namespace OpenRA.Mods.Common.MapGenerator
{
/// <summary>
/// MiniYaml-loaded definition of a MultiBrush. Can be loaded into a MultiBrush once a map is
/// available.
/// </summary>
public sealed class MultiBrushInfo
{
public sealed class ActorInfo
{
[FieldLoader.Ignore]
public readonly string Type;
public readonly WVec Offset = WVec.Zero;
public ActorInfo(string type)
{
Type = type;
}
public ActorInfo(MiniYaml my)
{
if (string.IsNullOrEmpty(my.Value))
throw new YamlException("Missing actor type");
Type = my.Value;
FieldLoader.Load(this, my);
}
}
public sealed class TemplateInfo
{
[FieldLoader.Ignore]
public readonly ushort Type;
public readonly CVec Offset = CVec.Zero;
public TemplateInfo(ushort type)
{
Type = type;
}
public TemplateInfo(MiniYaml my)
{
if (string.IsNullOrEmpty(my.Value))
throw new YamlException("Missing template type");
if (!Exts.TryParseUshortInvariant(my.Value, out Type))
throw new YamlException($"Invalid MultiBrush Template `${my.Value}`");
FieldLoader.Load(this, my);
}
}
public sealed class TileInfo
{
[FieldLoader.Ignore]
public readonly TerrainTile Type;
public readonly CVec Offset = CVec.Zero;
public TileInfo(MiniYaml my)
{
if (string.IsNullOrEmpty(my.Value))
throw new YamlException("Missing tile type");
if (!TerrainTile.TryParse(my.Value, out Type))
throw new YamlException($"Invalid MultiBrush Tile `${my.Value}`");
FieldLoader.Load(this, my);
}
}
public readonly int Weight;
public readonly ImmutableArray<ActorInfo> Actors;
public readonly TerrainTile? BackingTile;
public readonly ImmutableArray<TemplateInfo> Templates;
public readonly ImmutableArray<TileInfo> Tiles;
public readonly MultiBrushSegment Segment;
public MultiBrushInfo(
MiniYaml my = null,
int weight = MultiBrush.DefaultWeight,
IEnumerable<ActorInfo> actors = null,
TerrainTile? backingTile = null,
IEnumerable<TemplateInfo> templates = null,
IEnumerable<TileInfo> tiles = null,
MultiBrushSegment segment = null)
{
Weight = weight;
var actorsAcc = (actors ?? []).ToList();
BackingTile = backingTile;
var templatesAcc = (templates ?? []).ToList();
var tilesAcc = (tiles ?? []).ToList();
Segment = segment;
foreach (var node in my?.Nodes ?? [])
switch (node.Key.Split('@')[0])
{
case "Weight":
if (!Exts.TryParseInt32Invariant(node.Value.Value, out Weight))
throw new YamlException($"Invalid MultiBrush Weight `{node.Value.Value}`");
break;
case "Actor":
actorsAcc.Add(new ActorInfo(node.Value));
break;
case "BackingTile":
if (TerrainTile.TryParse(node.Value.Value, out var bt))
BackingTile = bt;
else
throw new YamlException($"Invalid MultiBrush BackingTile `{node.Value.Value}`");
break;
case "Template":
templatesAcc.Add(new TemplateInfo(node.Value));
break;
case "Tile":
tilesAcc.Add(new TileInfo(node.Value));
break;
case "Segment":
if (Segment != null)
throw new YamlException("Multiple MultiBrush Segment definitions");
Segment = new MultiBrushSegment(node.Value);
break;
default:
throw new YamlException($"Unrecognized MultiBrush key {node.Key.Split('@')[0]}");
}
Actors = [.. actorsAcc];
Templates = [.. templatesAcc];
Tiles = [.. tilesAcc];
}
public static ImmutableArray<MultiBrushInfo> ParseCollection(MiniYaml my)
{
var brushes = new List<MultiBrushInfo>();
foreach (var node in my.Nodes)
{
switch (node.Key.Split('@')[0])
{
case "MultiBrush":
brushes.Add(new MultiBrushInfo(node.Value));
break;
case "FromTemplates":
foreach (var template in FieldLoader.GetValue<List<ushort>>(node.Key, node.Value.Value))
brushes.Add(new MultiBrushInfo(
my: node.Value,
templates: [new TemplateInfo(template)]));
break;
case "FromActors":
foreach (var actor in FieldLoader.GetValue<List<string>>(node.Key, node.Value.Value))
brushes.Add(new MultiBrushInfo(
my: node.Value,
actors: [new ActorInfo(actor)]));
break;
default:
throw new YamlException($"Invalid MultiBrush collection key `{node.Key}`");
}
}
return brushes.ToImmutableArray();
}
}
/// <summary>
/// Information about how certain MultiBrushes (like cliffs, beaches, roads) link together.
/// </summary>
public sealed class MultiBrushSegment
{
/// <summary>Start type, including a direction. E.g. "Cliff.R".</summary>
[FieldLoader.Require]
public readonly string Start;
/// <summary>
/// Inner type. Does not include a direction. E.g. "Cliff".
/// A null (absent) inner type implies that both the start and end types can be considered
/// valid inner types.
/// </summary>
public readonly string Inner = null;
/// <summary>End type, including a direction. E.g. "Cliff.R".</summary>
[FieldLoader.Require]
public readonly string End;
/// <summary>
/// Point sequence, where points are -X-Y corners of template tiles.
/// </summary>
[FieldLoader.Ignore]
public readonly ImmutableArray<CVec> Points;
/// <summary>
/// Create a Segment from a point sequence and given start, inner, and end types.
/// </summary>
public MultiBrushSegment(string start, string inner, string end, ImmutableArray<CVec> points)
{
Start = start;
Inner = inner;
End = end;
Points = points;
}
public MultiBrushSegment(MiniYaml my)
{
FieldLoader.Load(this, my);
{
// Unlike FieldLoader.ParseInt2Array, whitespace is ignored.
var value = my.NodeWithKey("Points").Value.Value;
var parts = Regex.Replace(value, @"\s+", string.Empty)
.Split(',', StringSplitOptions.RemoveEmptyEntries);
if (parts.Length % 2 != 0)
FieldLoader.InvalidValueAction(value, typeof(int2[]), "Points");
var points = new CVec[parts.Length / 2];
for (var i = 0; i < points.Length; i++)
{
points[i] = new CVec(Exts.ParseInt32Invariant(parts[2 * i]), Exts.ParseInt32Invariant(parts[2 * i + 1]));
if (i > 0)
{
var step = points[i] - points[i - 1];
if (Math.Abs(step.X) + Math.Abs(step.Y) != 1)
throw new YamlException($"Points sequence {value} has non-unit steps");
}
}
Points = [.. points];
}
}
public static bool MatchesType(string type, string matcher)
{
if (type == matcher)
return true;
return type.StartsWith($"{matcher}.", StringComparison.InvariantCulture);
}
public bool HasStartType(string matcher)
=> MatchesType(Start, matcher);
public bool HasInnerType(string matcher)
=> Inner != null
? MatchesType(Inner, matcher)
: (MatchesType(Start, matcher) || MatchesType(End, matcher));
public bool HasEndType(string matcher)
=> MatchesType(End, matcher);
public static Direction TypeDirection(string type)
{
if (!Enum.TryParse(type.Split('.')[^1], out Direction direction))
throw new InvalidOperationException("MultiBrushSegment has invalid direction");
return direction;
}
public Direction StartDirection
=> TypeDirection(Start);
public Direction EndDirection
=> TypeDirection(End);
}
/// <summary>A super template that can be used to paint both tiles and actors.</summary>
public sealed class MultiBrush
{
public const int DefaultWeight = 1000;
public enum Replaceability
{
/// <summary>Area cannot be replaced by a tile or obstructing actor.</summary>
None = 0,
/// <summary>Area must be replaced by a different tile, and may optionally be given an actor.</summary>
Tile = 1,
/// <summary>Area must be given an actor, but the underlying tile must not change.</summary>
Actor = 2,
/// <summary>Area can be replaced by a tile and/or actor.</summary>
Any = 3,
}
readonly struct TileRange
{
public readonly ushort Type;
public readonly byte MinIndex;
public readonly byte MaxIndex;
// Height is relative, so can be negative.
public readonly short HeightOffset;
public readonly byte Ramp;
public TileRange(ushort type, byte minIndex, byte maxIndex, short heightOffset, byte ramp)
{
Type = type;
MinIndex = minIndex;
MaxIndex = maxIndex;
HeightOffset = heightOffset;
Ramp = ramp;
}
public TileRange(ushort type, byte index, short heightOffset, byte ramp)
: this(type, index, index, heightOffset, ramp) { }
public TileRange(TerrainTile tile, short heightOffset, byte ramp)
: this(tile.Type, tile.Index, heightOffset, ramp) { }
/// <summary>Pick a non-randomized tile.</summary>
public TerrainTile DefaultTile => new(Type, MinIndex);
/// <summary>
/// Pick a (possibly randomized) tile. random can be null to fall back to DefaultTile.
/// </summary>
public TerrainTile Pick(MersenneTwister random)
{
if (random == null)
return DefaultTile;
return new TerrainTile(Type, (byte)random.Next(MinIndex, MaxIndex + 1));
}
/// <summary>Create a copy of this TileRange, adding an additional heightOffset.</summary>
public TileRange WithHeightOffset(short heightOffset)
{
return new(Type, MinIndex, MaxIndex, (short)(HeightOffset + heightOffset), Ramp);
}
}
public int Weight;
readonly List<(CVec XY, TileRange TileRange)> tiles;
readonly List<ActorPlan> actorPlans;
public MultiBrushSegment Segment { get; private set; }
// A cache for the shape/footprint of the brush.
// Null means the shape is dirty and must be recomputed.
CVec[] shape;
public bool HasTiles => tiles.Count != 0;
public bool HasActors => actorPlans.Count != 0;
public IEnumerable<CVec> Shape => GetShape();
/// <summary>Total area covered by the MultiBrush.</summary>
public int Area => GetShape().Length;
/// <summary>
/// The CVec of the first cell covered by the MultiBrush. This is the left-most cell in the
/// top-row. Note that this does not necessarily correspond to the top-left corner of the
/// rectangular bounds of the MultiBrush.
/// </summary>
public CVec FirstCell => GetShape()[0];
public IEnumerable<(CVec XY, short Height, byte Ramp)> GetHeightsAndRamps()
{
return tiles.Select(t => (t.XY, t.TileRange.HeightOffset, t.TileRange.Ramp));
}
public Replaceability Contract()
{
var hasTiles = tiles.Count != 0;
var hasActorPlans = actorPlans.Count != 0;
if (hasTiles && hasActorPlans)
return Replaceability.Any;
else if (hasTiles && !hasActorPlans)
return Replaceability.Tile;
else if (!hasTiles && hasActorPlans)
return Replaceability.Actor;
else
return Replaceability.None;
}
/// <summary>
/// Create a new empty MultiBrush with a default weight of 1.0.
/// </summary>
public MultiBrush()
{
Weight = DefaultWeight;
tiles = [];
actorPlans = [];
Segment = null;
shape = null;
}
MultiBrush(MultiBrush other)
{
Weight = other.Weight;
tiles = [.. other.tiles];
actorPlans = [.. other.actorPlans];
Segment = null;
shape = [.. other.shape];
}
public MultiBrush(Map map, MultiBrushInfo info)
: this()
{
WithWeight(info.Weight);
foreach (var actorInfo in info.Actors)
{
var actor = new ActorPlan(map, actorInfo.Type)
{
WPosLocation = WPos.Zero + actorInfo.Offset
};
WithActor(actor);
}
if (info.BackingTile != null)
WithBackingTile((TerrainTile)info.BackingTile);
foreach (var templateInfo in info.Templates)
WithTemplate(map, templateInfo.Type, templateInfo.Offset);
foreach (var tileInfo in info.Tiles)
WithTile(tileInfo.Type, tileInfo.Offset);
ReplaceSegment(info.Segment);
}
/// <summary>Load a named MultiBrush collection from a map's tileset.</summary>
public static ImmutableArray<MultiBrush> LoadCollection(Map map, string name)
{
var templatedTerrainInfo = (ITemplatedTerrainInfo)map.Rules.TerrainInfo;
return templatedTerrainInfo.MultiBrushCollections[name]
.Select(info => new MultiBrush(map, info))
.ToImmutableArray();
}
/// <summary>
/// Clone the brush. Note that this does not deep clone any ActorPlans.
/// </summary>
public MultiBrush Clone()
{
return new MultiBrush(this);
}
void UpdateShape()
{
var xys = new HashSet<CVec>();
foreach (var (xy, _) in tiles)
xys.Add(xy);
foreach (var actorPlan in actorPlans)
foreach (var cpos in actorPlan.Footprint().Keys)
xys.Add(new CVec(cpos.X, cpos.Y));
if (xys.Count != 0)
shape = xys.OrderBy(xy => (xy.Y, xy.X)).ToArray();
else
shape = [new CVec(0, 0)];
}
CVec[] GetShape()
{
if (shape == null)
UpdateShape();
return shape;
}
/// <summary>
/// Add tiles from a template, optionally with a given offset. By
/// default, it will be auto-offset such that the first tile is
/// under (0, 0).
/// </summary>
public MultiBrush WithTemplate(Map map, ushort templateId, CVec offset, short heightOffset = 0)
{
var itti = (ITemplatedTerrainInfo)map.Rules.TerrainInfo;
return WithTemplate(itti, templateId, offset, heightOffset);
}
public MultiBrush WithTemplate(ITemplatedTerrainInfo itti, ushort templateId, CVec offset, short heightOffset = 0)
{
if (!itti.Templates.TryGetValue(templateId, out var templateInfo))
throw new ArgumentException($"Tileset does not contain template with ID {templateId}.");
return WithTemplate(templateInfo, offset, heightOffset);
}
public MultiBrush WithTemplate(TerrainTemplateInfo templateInfo, CVec offset, short heightOffset = 0)
{
if (templateInfo.PickAny)
{
// Assume that single tiles have equal height.
tiles.Add((
offset,
new(
templateInfo.Id,
0,
(byte)(templateInfo.TilesCount - 1),
(short)(templateInfo[0].Height + heightOffset),
templateInfo[0].RampType)));
}
else
{
for (var y = 0; y < templateInfo.Size.Y; y++)
for (var x = 0; x < templateInfo.Size.X; x++)
{
var i = y * templateInfo.Size.X + x;
if (templateInfo[i] != null)
tiles.Add((
new CVec(x, y) + offset,
new(
templateInfo.Id,
(byte)i,
(short)(templateInfo[i].Height + heightOffset),
templateInfo[i].RampType)));
}
}
shape = null;
return this;
}
/// <summary>
/// Add a single tile, optionally with a given offset. By default, it
/// will be positioned under (0, 0).
/// </summary>
public MultiBrush WithTile(TerrainTile tile, CVec offset, short heightOffset = 0, byte ramp = 0)
{
tiles.Add((offset, new(tile, heightOffset, ramp)));
shape = null;
return this;
}
/// <summary>Add an actor (using the ActorPlan's location as an offset).</summary>
public MultiBrush WithActor(ActorPlan actor)
{
actorPlans.Add(actor);
shape = null;
return this;
}
/// <summary>
/// <para>For all spaces occupied by the brush, add the given tile.</para>
/// <para>This is useful for adding a backing tile for actors.</para>
/// </summary>
public MultiBrush WithBackingTile(TerrainTile tile)
{
if (Area == 0)
throw new InvalidOperationException("No area");
foreach (var xy in shape)
tiles.Add((xy, new(tile, 0, 0)));
return this;
}
/// <summary>
/// Adds a Segment to this MultiBrush for later use with TilingPath.
/// </summary>
public MultiBrush ReplaceSegment(MultiBrushSegment segment)
{
Segment = segment;
return this;
}
/// <summary>Update the weight.</summary>
public MultiBrush WithWeight(int weight)
{
if (weight <= 0)
throw new ArgumentException("Weight was not > 0");
Weight = weight;
return this;
}
/// <summary>
/// Add the tiles and actors from another MultiBrush into this one at a given offset.
/// (Does not copy segments.)
/// </summary>
public void MergeFrom(MultiBrush other, CVec at, MapGridType mapGridType, short heightOffset = 0)
{
foreach (var original in other.actorPlans)
{
var actorPlan = original.Clone();
actorPlan.WPosLocation += CellLayerUtils.CVecToWVec(at, mapGridType);
actorPlans.Add(actorPlan);
}
foreach (var (xy, tile) in other.tiles)
tiles.Add((xy + at, tile.WithHeightOffset(heightOffset)));
shape = null;
}
/// <summary>
/// <para>Paint tiles onto the map and/or add actors to actorPlans at the given location.</para>
/// <para>A specific height offset can be supplied, else one will be assumed from the map.</para>
/// <para>contract specifies whether tiles or actors are allowed to be painted.</para>
/// <para>An optional MersenneTwister can be provided to vary randomizable elements.</para>
/// <para>If nothing could be painted, throws ArgumentException.</para>
/// </summary>
public void Paint(
Map map,
List<ActorPlan> actorPlans,
CPos paintAt,
short? heightOffset,
Replaceability contract,
MersenneTwister random)
{
short finalHeightOffset = 0;
if (heightOffset.HasValue)
{
finalHeightOffset = heightOffset.Value;
}
else
{
foreach (var cpos in Shape)
{
if (map.Height.Contains(paintAt + cpos))
{
finalHeightOffset = map.Height[paintAt + cpos];
break;
}
}
}
switch (contract)
{
case Replaceability.None:
throw new ArgumentException("Cannot paint: Replaceability.None");
case Replaceability.Any:
PaintTiles(map, paintAt, finalHeightOffset, random);
PaintActors(map, actorPlans, paintAt);
break;
case Replaceability.Tile:
if (tiles.Count == 0)
throw new ArgumentException("Cannot paint: no tiles");
PaintTiles(map, paintAt, finalHeightOffset, random);
PaintActors(map, actorPlans, paintAt);
break;
case Replaceability.Actor:
if (this.actorPlans.Count == 0)
throw new ArgumentException("Cannot paint: no actors");
PaintActors(map, actorPlans, paintAt);
break;
}
}
void PaintTiles(Map map, CPos paintAt, short heightOffset, MersenneTwister random)
{
foreach (var (xy, tile) in tiles)
{
var mpos = (paintAt + xy).ToMPos(map);
if (map.Tiles.Contains(mpos))
{
// map.Ramp does not need to be updated here.
map.Tiles[mpos] = tile.Pick(random);
map.Height[mpos] = (byte)Math.Clamp(tile.HeightOffset + heightOffset, byte.MinValue, byte.MaxValue);
}
}
}
void PaintActors(Map map, List<ActorPlan> actorPlans, CPos paintAt)
{
foreach (var actorPlan in this.actorPlans)
{
if (map != actorPlan.Map)
throw new ArgumentException("ActorPlan is for a different map");
var plan = actorPlan.Clone();
var offset = plan.Location;
plan.Location = paintAt + new CVec(offset.X, offset.Y);
actorPlans.Add(plan);
}
}
/// <summary>
/// Paint an area defined by replace onto map and actorPlans using availableBrushes.
/// </summary>
public static void PaintArea(
Map map,
List<ActorPlan> actorPlans,
CellLayer<Replaceability> replace,
IReadOnlyList<MultiBrush> availableBrushes,
MersenneTwister random,
bool alwaysPreferLargerBrushes = false,
short? heightOffset = null)
{
var brushesByAreaDict = new Dictionary<int, List<MultiBrush>>();
foreach (var brush in availableBrushes)
{
if (!brushesByAreaDict.ContainsKey(brush.Area))
brushesByAreaDict.Add(brush.Area, []);
brushesByAreaDict[brush.Area].Add(brush);
}
var brushesByArea = brushesByAreaDict
.OrderBy(kv => -kv.Key)
.ToList();
var brushTotalArea = availableBrushes.Sum(t => t.Area);
var brushTotalWeight = availableBrushes.Sum(t => t.Weight);
// Give 1-by-1 actors the final pass, as they are most flexible.
brushesByArea.Add(
new KeyValuePair<int, List<MultiBrush>>(
1,
availableBrushes.Where(o => o.HasActors && o.Area == 1).ToList()));
var size = map.MapSize;
var replaceMposes = new List<MPos>();
var remaining = new CellLayer<bool>(map);
for (var v = 0; v < size.Height; v++)
{
for (var u = 0; u < size.Width; u++)
{
var mpos = new MPos(u, v);
if (replace[mpos] != Replaceability.None)
{
remaining[mpos] = true;
replaceMposes.Add(mpos);
}
else
{
remaining[mpos] = false;
}
}
}
var mposes = new MPos[size.Width * size.Height];
int mposCount;
void RefreshIndices()
{
mposCount = 0;
foreach (var mpos in replaceMposes)
if (remaining[mpos])
{
mposes[mposCount] = mpos;
mposCount++;
}
random.ShuffleInPlace(mposes.AsSpan(), 0, mposCount);
}
Replaceability ReserveShape(CPos paintAt, IEnumerable<CVec> shape, Replaceability contract)
{
foreach (var cvec in shape)
{
var cpos = paintAt + cvec;
if (!replace.Contains(cpos))
continue;
if (!remaining[cpos])
{
// Can't reserve - not the right shape
return Replaceability.None;
}
contract &= replace[cpos];
if (contract == Replaceability.None)
{
// Can't reserve - obstruction choice doesn't comply
// with replaceability of original tiles.
return Replaceability.None;
}
}
// Can reserve. Commit.
foreach (var cvec in shape)
{
var cpos = paintAt + cvec;
if (!replace.Contains(cpos))
continue;
remaining[cpos] = false;
}
return contract;
}
foreach (var brushesKv in brushesByArea)
{
var brushes = brushesKv.Value;
if (brushes.Count == 0)
continue;
var brushArea = brushes[0].Area;
var brushWeights = brushes.Select(o => o.Weight).ToArray();
var brushWeightForArea = brushWeights.Sum();
var remainingQuota =
(brushArea == 1 || alwaysPreferLargerBrushes)
? int.MaxValue
: (int)(((long)replaceMposes.Count * brushWeightForArea + brushTotalWeight - 1) / brushTotalWeight);
RefreshIndices();
foreach (var mpos in mposes)
{
var brush = brushes[random.PickWeighted(brushWeights)];
var paintAt = mpos.ToCPos(map) - brush.FirstCell;
var contract = ReserveShape(paintAt, brush.Shape, brush.Contract());
if (contract != Replaceability.None)
brush.Paint(map, actorPlans, paintAt, heightOffset, contract, random);
remainingQuota -= brushArea;
if (remainingQuota <= 0)
break;
}
}
}
/// <summary>
/// Create a sparse EditorBlitSource from this MultiBrush. The EditorBlitSource will have
/// the minimum bounding CellRegion fully containing all content. An optional
/// MersenneTwister can be provided to vary randomizable elements. For actors without a
/// preconfigured owner, a default owner can be specified or derived automatically.
/// </summary>
public EditorBlitSource ToEditorBlitSource(
WorldRenderer worldRenderer,
MersenneTwister random,
PlayerReference defaultActorOwner = null,
short heightOffset = 0)
{
var world = worldRenderer.World;
var map = world.Map;
if (defaultActorOwner == null)
{
var editorActorLayer = world.WorldActor.Trait<EditorActorLayer>();
if (editorActorLayer != null)
defaultActorOwner = editorActorLayer.Players.Players.Values.First();
}
var players = world.Players.ToDictionary(
player => player.InternalName,
player => player.PlayerReference);
var topLeft = new CPos(
Shape.Min(cvec => cvec.X),
Shape.Min(cvec => cvec.Y));
var bottomRight = new CPos(
Shape.Max(cvec => cvec.X),
Shape.Max(cvec => cvec.Y));
var cellRegion = new CellCoordsRegion(topLeft, bottomRight);
var actorPreviews = new Dictionary<string, EditorActorPreview>();
for (var i = 0; i < actorPlans.Count; i++)
{
// A (non-revert) EditorBlitSource's actors' names are generally unimportant beyond
// needing to be distinct. They will get renamed when blitting.
var name = $"Actor{i}";
var actorReference = actorPlans[i].Reference.Clone();
var ownerInit = actorReference.Get<OwnerInit>();
if (!players.TryGetValue(ownerInit.InternalName, out var owner))
owner = defaultActorOwner;
if (owner == null)
throw new InvalidOperationException("MultiBrush actor has invalid (or no) owner and no default available.");
actorPreviews[name] = new EditorActorPreview(
worldRenderer,
name,
actorReference,
owner);
}
var blitTiles =
tiles
.Where(t => map.Tiles.Contains(CPos.Zero + t.XY))
.DistinctBy(t => t.XY)
.Select(t => (t.XY, Tile: t.TileRange.Pick(random), t.TileRange.HeightOffset))
.ToDictionary(
t => CPos.Zero + t.XY,
t => new BlitTile(t.Tile, default, null, (byte)Math.Clamp(heightOffset + t.HeightOffset, byte.MinValue, byte.MaxValue)));
return new EditorBlitSource(
cellRegion,
actorPreviews,
blitTiles);
}
/// <summary>All possible tiles that may be painted by this MultiBrush.</summary>
public HashSet<TerrainTile> PossibleTiles()
{
var possible = new HashSet<TerrainTile>();
foreach (var (_, tileRange) in tiles)
for (int i = tileRange.MinIndex; i <= tileRange.MaxIndex; i++)
possible.Add(new(tileRange.Type, (byte)i));
return possible;
}
}
}