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OpenRA/OpenRA.Mods.Common/Traits/Player/AllyRepair.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

35 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.Player)]
[Desc("Attach this to the player actor to allow building repair by team mates.")]
sealed class AllyRepairInfo : TraitInfo<AllyRepair> { }
sealed class AllyRepair : IResolveOrder
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "RepairBuilding" && order.Target.Type == TargetType.Actor)
{
var building = order.Target.Actor;
if (!building.AppearsFriendlyTo(self))
return;
building.TraitOrDefault<RepairableBuilding>()?.RepairBuilding(building, self.Owner);
}
}
}
}