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OpenRA/OpenRA.Mods.Common/Traits/Player/GrantConditionOnPrerequisiteManager.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

93 lines
2.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.Player)]
[Desc("Attach this to the player actor.")]
public class GrantConditionOnPrerequisiteManagerInfo : TraitInfo, Requires<TechTreeInfo>
{
public override object Create(ActorInitializer init) { return new GrantConditionOnPrerequisiteManager(init); }
}
public class GrantConditionOnPrerequisiteManager : ITechTreeElement
{
readonly Actor self;
readonly Dictionary<string, List<(Actor Actor, GrantConditionOnPrerequisite GrantConditionOnPrerequisite)>> upgradables = [];
readonly TechTree techTree;
public GrantConditionOnPrerequisiteManager(ActorInitializer init)
{
self = init.Self;
techTree = self.Trait<TechTree>();
}
static string MakeKey(ImmutableArray<string> prerequisites)
{
return "condition_" + string.Join("_", prerequisites.Order());
}
public void Register(Actor actor, GrantConditionOnPrerequisite u, ImmutableArray<string> prerequisites)
{
var key = MakeKey(prerequisites);
if (!upgradables.TryGetValue(key, out var list))
{
upgradables.Add(key, list = []);
techTree.Add(key, prerequisites, 0, this);
}
list.Add((actor, u));
// Notify the current state
u.PrerequisitesUpdated(actor, techTree.HasPrerequisites(prerequisites));
}
public void Unregister(Actor actor, GrantConditionOnPrerequisite u, ImmutableArray<string> prerequisites)
{
var key = MakeKey(prerequisites);
var list = upgradables[key];
list.RemoveAll(x => x.Actor == actor && x.GrantConditionOnPrerequisite == u);
if (list.Count == 0)
{
upgradables.Remove(key);
techTree.Remove(key);
}
}
public void PrerequisitesAvailable(string key)
{
if (!upgradables.TryGetValue(key, out var list))
return;
foreach (var u in list)
u.GrantConditionOnPrerequisite.PrerequisitesUpdated(u.Actor, true);
}
public void PrerequisitesUnavailable(string key)
{
if (!upgradables.TryGetValue(key, out var list))
return;
foreach (var u in list)
u.GrantConditionOnPrerequisite.PrerequisitesUpdated(u.Actor, false);
}
public void PrerequisitesItemHidden(string key) { }
public void PrerequisitesItemVisible(string key) { }
}
}