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OpenRA/OpenRA.Mods.Common/Traits/Player/ProvidesTechPrerequisite.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

54 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[TraitLocation(SystemActors.Player)]
public class ProvidesTechPrerequisiteInfo : TraitInfo, ITechTreePrerequisiteInfo
{
[Desc("Internal id for this tech level.")]
public readonly string Id;
[FluentReference]
[Desc("Name shown in the lobby options.")]
public readonly string Name;
[Desc("Prerequisites to grant when this tech level is active.")]
public readonly ImmutableArray<string> Prerequisites = [];
IEnumerable<string> ITechTreePrerequisiteInfo.Prerequisites(ActorInfo info) { return Prerequisites; }
public override object Create(ActorInitializer init) { return new ProvidesTechPrerequisite(this, init); }
}
public class ProvidesTechPrerequisite : ITechTreePrerequisite
{
readonly ProvidesTechPrerequisiteInfo info;
readonly bool enabled;
public string Name => info.Name;
public IEnumerable<string> ProvidesPrerequisites => enabled ? info.Prerequisites : Enumerable.Empty<string>();
public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init)
{
this.info = info;
var mapOptions = init.World.WorldActor.TraitOrDefault<MapOptions>();
enabled = mapOptions != null && mapOptions.TechLevel == info.Id;
}
}
}