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OpenRA/OpenRA.Mods.Common/UtilityCommands/Documentation/ExtractSettingsDocsCommand.cs
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

113 lines
3.8 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using System.Reflection;
namespace OpenRA.Mods.Common.UtilityCommands.Documentation
{
sealed class ExtractSettingsDocsCommand : IUtilityCommand
{
string IUtilityCommand.Name => "--settings-docs";
bool IUtilityCommand.ValidateArguments(string[] args)
{
return true;
}
static void WriteFields(string key, object value)
{
var fields = Utility.GetFields(value.GetType());
var writeHeader = true;
foreach (var field in fields)
{
if (!Utility.HasAttribute<DescAttribute>(field))
continue;
if (writeHeader)
{
Console.WriteLine($"## {key}");
if (key == "Launch")
Console.WriteLine("These are runtime parameters which can't be defined in `settings.yaml`.");
writeHeader = false;
}
Console.WriteLine($"### {field.Name}");
var lines = Utility.GetCustomAttributes<DescAttribute>(field, false).SelectMany(d => d.Lines);
foreach (var line in lines)
{
Console.WriteLine(line);
Console.WriteLine();
}
var fieldValue = field.GetValue(value)?.ToString();
if (fieldValue != null && !fieldValue.StartsWith("System.", StringComparison.Ordinal))
{
Console.WriteLine($"**Default Value:** {value}");
Console.WriteLine();
Console.WriteLine("```miniyaml");
Console.WriteLine($"{key}: ");
Console.WriteLine($"\t{field.Name}: {fieldValue}");
Console.WriteLine("```");
}
}
}
[Desc("[VERSION]", "Generate settings documentation in markdown format.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
Game.ModData = utility.ModData;
var version = utility.ModData.Manifest.Metadata.Version;
if (args.Length > 1)
version = args[1];
Console.WriteLine(
"This documentation displays annotated settings with default values and description. " +
"Please do not edit it directly, but add new `[Desc(\"String\")]` tags to the source code. This file has been " +
$"automatically generated for version {version} of OpenRA.");
Console.WriteLine();
Console.WriteLine("All settings can be changed by starting the game via a command-line parameter like `Game.Mod=ra`.");
Console.WriteLine();
Console.WriteLine("## Location");
Console.WriteLine("* Windows: `%APPDATA%\\OpenRA\\settings.yaml`");
Console.WriteLine("* Mac OS X: `~/Library/Application Support/OpenRA/settings.yaml`");
Console.WriteLine("* Linux `~/.config/openra/settings.yaml`");
Console.WriteLine();
Console.WriteLine(
"Older releases (before playtest-20190825) used different locations, " +
"which newer versions may continue to use in some circumstances:");
Console.WriteLine("* Windows: `%USERPROFILE%\\Documents\\OpenRA\\settings.yaml`");
Console.WriteLine("* Linux `~/.openra/settings.yaml`");
Console.WriteLine();
Console.WriteLine(
"If you create the folder `Support` relative to the OpenRA main directory, everything " +
"including settings gets stored there to aid portable installations.");
Console.WriteLine();
var sections = utility.ModData.ObjectCreator.GetTypesImplementing<SettingsModule>();
foreach (var type in sections.OrderBy(s => s.Name))
{
var attribute = type.GetCustomAttribute<SettingsModule.YamlNodeAttribute>();
if (attribute == null)
continue;
var defaults = (SettingsModule)utility.ModData.ObjectCreator.CreateBasic(type);
WriteFields(attribute.Key, defaults);
}
WriteFields("Launch", new LaunchArguments(new Arguments()));
}
}
}