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OpenRA/OpenRA.Mods.Common/UtilityCommands/Documentation/ExtractWeaponDocsCommand.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

86 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text.Json;
using OpenRA.GameRules;
using OpenRA.Mods.Common.UtilityCommands.Documentation.Objects;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.UtilityCommands.Documentation
{
sealed class ExtractWeaponDocsCommand : IUtilityCommand
{
string IUtilityCommand.Name => "--weapon-docs";
bool IUtilityCommand.ValidateArguments(string[] args) => true;
[Desc("[VERSION]", "Generate weaponry documentation in JSON format.")]
void IUtilityCommand.Run(Utility utility, string[] args)
{
// HACK: The engine code assumes that Game.modData is set.
Game.ModData = utility.ModData;
var version = utility.ModData.Manifest.Metadata.Version;
if (args.Length > 1)
version = args[1];
var objectCreator = utility.ModData.ObjectCreator;
var weaponInfo = new[] { typeof(WeaponInfo) };
var warheads = objectCreator.GetTypesImplementing<IWarhead>().OrderBy(t => t.Namespace).ThenBy(t => t.Name);
var projectiles = objectCreator.GetTypesImplementing<IProjectileInfo>().OrderBy(t => t.Namespace).ThenBy(t => t.Name);
var weaponTypes = weaponInfo.Concat(projectiles).Concat(warheads);
var json = GenerateJson(version, weaponTypes, objectCreator);
Console.WriteLine(json);
}
static string GenerateJson(string version, IEnumerable<Type> weaponTypes, ObjectCreator objectCreator)
{
var relatedEnumTypes = new HashSet<Type>();
var pdbTypesCache = DocumentationHelpers.CreatePdbTypesCache();
var weaponTypesInfo = weaponTypes
.Where(x => !x.ContainsGenericParameters && !x.IsAbstract)
.Select(type =>
{
var fields = FieldLoader.GetTypeLoadInfo(type)
.Where(fi => fi.Field.IsPublic && fi.Field.IsInitOnly && !fi.Field.IsStatic);
return new ExtractedClassInfo
{
Namespace = type.Namespace,
Name = type.Name.EndsWith("Info", StringComparison.Ordinal) ? type.Name[..^4] : type.Name,
Filename = DocumentationHelpers.GetSourceFilenameForType(type, pdbTypesCache),
Description = string.Join(" ", type.GetCustomAttributes<DescAttribute>(false).SelectMany(d => d.Lines)),
InheritedTypes = type.BaseTypes()
.Select(y => y.Name)
.Where(y => y != type.Name && y != $"{type.Name}Info" && y != "Object"),
Properties = DocumentationHelpers.GetClassFieldInfos(type, fields, relatedEnumTypes, objectCreator)
};
});
var result = new
{
Version = version,
WeaponTypes = weaponTypesInfo,
RelatedEnums = DocumentationHelpers.GetRelatedEnumInfos(relatedEnumTypes, pdbTypesCache)
};
return JsonSerializer.Serialize(result);
}
}
}