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OpenRA/OpenRA.Mods.Common/Warheads/HealthPercentageDamageWarhead.cs
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

29 lines
1.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Warheads
{
[Desc("Apply damage based on the target's health.")]
public class HealthPercentageDamageWarhead : TargetDamageWarhead
{
protected override void InflictDamage(Actor victim, Actor firedBy, HitShape shape, WarheadArgs args)
{
var healthInfo = victim.Info.TraitInfo<HealthInfo>();
var damage = Util.ApplyPercentageModifiers(healthInfo.HP, args.DamageModifiers.Append(Damage, DamageVersus(victim, shape, args)));
victim.InflictDamage(firedBy, new Damage(damage, DamageTypes));
}
}
}