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OpenRA/mods/cnc/maps/the-tiberium-strain/rules.yaml
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

90 lines
1.8 KiB
YAML

World:
LuaScript:
Scripts: campaign.lua, utils.lua, the-tiberium-strain.lua
MissionData:
Briefing: briefing
StartVideo: nodsweep.vqa
LossVideo: nodflees.vqa
WinVideo: desolat.vqa
ScriptLobbyDropdown@difficulty:
ID: difficulty
Label: dropdown-difficulty.label
Description: dropdown-difficulty.description
Values:
easy: options-difficulty.easy
normal: options-difficulty.normal
hard: options-difficulty.hard
Default: normal
Locked: false
Player:
EnemyWatcher:
PlayerResources:
DefaultCash: 0
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0
^CivBuilding:
Targetable:
RequiresCondition: !force-fire-required
Targetable@FORCENEEDED:
TargetTypes: Ground, Structure
RequiresForceFire: true
RequiresCondition: force-fire-required
GrantConditionOnPrerequisite:
Condition: force-fire-required
Prerequisites: village-targetable-switch
# Spawned on Easy difficulty.
VillageTargetableSwitch:
ProvidesPrerequisite:
Prerequisite: village-targetable-switch
^CivInfantry:
AnnounceOnSeen:
MustBeDestroyed:
ScriptTags:
E1:
ScriptTags:
E2:
ScriptTags:
FTNK:
GrantConditionOnTerrain@SKIPBRIDGEHUSK:
Condition: skip-bridge-husk
TerrainTypes: Bridge
SpawnActorOnDeath:
RequiresCondition: !skip-bridge-husk
JEEP:
GrantConditionOnTerrain@SKIPBRIDGEHUSK:
Condition: skip-bridge-husk
TerrainTypes: Bridge
SpawnActorOnDeath:
RequiresCondition: !skip-bridge-husk
ScriptTags:
MTNK:
GrantConditionOnTerrain@SKIPBRIDGEHUSK:
Condition: skip-bridge-husk
TerrainTypes: Bridge
SpawnActorOnDeath:
RequiresCondition: !skip-bridge-husk
ScriptTags:
BIO:
# The original BIO is fragile and Nod may take heavy losses on the path here.
Health:
HP: 70000
Armor:
Type: Light
BIO.Husk:
RevealsShroud:
Range: 2c0
ValidRelationships: Enemy