Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
90 lines
1.8 KiB
YAML
90 lines
1.8 KiB
YAML
World:
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LuaScript:
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Scripts: campaign.lua, utils.lua, the-tiberium-strain.lua
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MissionData:
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Briefing: briefing
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StartVideo: nodsweep.vqa
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LossVideo: nodflees.vqa
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WinVideo: desolat.vqa
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ScriptLobbyDropdown@difficulty:
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ID: difficulty
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Label: dropdown-difficulty.label
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Description: dropdown-difficulty.description
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Values:
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easy: options-difficulty.easy
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normal: options-difficulty.normal
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hard: options-difficulty.hard
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Default: normal
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Locked: false
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Player:
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EnemyWatcher:
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PlayerResources:
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DefaultCash: 0
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^Bridge:
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DamageMultiplier@INVULNERABLE:
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Modifier: 0
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^CivBuilding:
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Targetable:
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RequiresCondition: !force-fire-required
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Targetable@FORCENEEDED:
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TargetTypes: Ground, Structure
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RequiresForceFire: true
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RequiresCondition: force-fire-required
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GrantConditionOnPrerequisite:
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Condition: force-fire-required
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Prerequisites: village-targetable-switch
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# Spawned on Easy difficulty.
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VillageTargetableSwitch:
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ProvidesPrerequisite:
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Prerequisite: village-targetable-switch
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^CivInfantry:
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AnnounceOnSeen:
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MustBeDestroyed:
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ScriptTags:
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E1:
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ScriptTags:
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E2:
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ScriptTags:
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FTNK:
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GrantConditionOnTerrain@SKIPBRIDGEHUSK:
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Condition: skip-bridge-husk
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TerrainTypes: Bridge
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SpawnActorOnDeath:
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RequiresCondition: !skip-bridge-husk
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JEEP:
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GrantConditionOnTerrain@SKIPBRIDGEHUSK:
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Condition: skip-bridge-husk
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TerrainTypes: Bridge
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SpawnActorOnDeath:
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RequiresCondition: !skip-bridge-husk
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ScriptTags:
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MTNK:
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GrantConditionOnTerrain@SKIPBRIDGEHUSK:
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Condition: skip-bridge-husk
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TerrainTypes: Bridge
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SpawnActorOnDeath:
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RequiresCondition: !skip-bridge-husk
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ScriptTags:
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BIO:
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# The original BIO is fragile and Nod may take heavy losses on the path here.
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Health:
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HP: 70000
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Armor:
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Type: Light
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BIO.Husk:
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RevealsShroud:
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Range: 2c0
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ValidRelationships: Enemy
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