Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
539 lines
8.8 KiB
YAML
539 lines
8.8 KiB
YAML
V01:
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Inherits: ^CivBuilding
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HitShape:
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UseTargetableCellsOffsets: false
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TargetableOffsets: -490,-384,0, 0,0,0, 0,470,0
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Type: Rectangle
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TopLeft: -768, -597
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BottomRight: 896, 683
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: actor-v01-name
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SpawnActorOnDeath:
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Actor: V01.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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V01.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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Tooltip:
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Name: actor-v01-husk-name
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MapEditorData:
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ExcludeTilesets: DESERT
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V02:
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Inherits: ^CivBuilding
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HitShape:
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UseTargetableCellsOffsets: false
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TargetableOffsets: -490,-512,0, 0,0,0, 0,512,0
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Type: Rectangle
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TopLeft: -1024, -512
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BottomRight: 1024, 597
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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SpawnActorOnDeath:
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Actor: V02.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v02-name
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V02.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v02-husk-name
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V03:
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Inherits: ^CivBuilding
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HitShape:
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UseTargetableCellsOffsets: false
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TargetableOffsets: -490,-512,0, 0,0,0, 421,512,0, -210,512,0
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Type: Rectangle
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TopLeft: -1024, -597
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BottomRight: 1024, 597
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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SpawnActorOnDeath:
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Actor: V03.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v03-name
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V03.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v03-husk-name
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V04:
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Inherits: ^CivBuilding
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HitShape:
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UseTargetableCellsOffsets: false
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TargetableOffsets: 0,0,0, -421,-256,0, -421,256,0
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Type: Rectangle
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TopLeft: -683, -432
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BottomRight: 683, 683
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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SpawnActorOnDeath:
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Actor: V04.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v04-name
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V04.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx xx
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Dimensions: 2,2
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v04-husk-name
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V05:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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SpawnActorOnDeath:
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Actor: V05.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v05-name
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V05.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx
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Dimensions: 2,1
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v05-husk-name
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V06:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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SpawnActorOnDeath:
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Actor: V06.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v06-name
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V06.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx
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Dimensions: 2,1
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v06-husk-name
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V07:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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SpawnActorOnDeath:
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Actor: V07.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v07-name
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V07.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx
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Dimensions: 2,1
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v07-husk-name
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V08:
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Inherits: ^CivBuilding
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SpawnActorOnDeath:
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Actor: V08.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v08-name
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V08.Husk:
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Inherits: ^CivBuildingHusk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v08-husk-name
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V09:
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Inherits: ^CivBuilding
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SpawnActorOnDeath:
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Actor: V09.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v09-name
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V09.Husk:
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Inherits: ^CivBuildingHusk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v09-husk-name
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V10:
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Inherits: ^CivBuilding
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SpawnActorOnDeath:
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Actor: V10.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v10-name
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V10.Husk:
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Inherits: ^CivBuildingHusk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v10-husk-name
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V11:
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Inherits: ^CivBuilding
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SpawnActorOnDeath:
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Actor: V11.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v11-name
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V11.Husk:
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Inherits: ^CivBuildingHusk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v11-husk-name
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V12:
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Inherits: ^CivHaystackOrIgloo
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SpawnActorOnDeath:
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Actor: V12.Husk
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V12.Husk:
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Inherits: ^CivHaystackOrIglooHusk
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V13:
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Inherits: ^CivHaystackOrIgloo
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SpawnActorOnDeath:
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Actor: V13.Husk
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V13.Husk:
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Inherits: ^CivHaystackOrIglooHusk
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V14:
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Inherits: ^CivField
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SpawnActorOnDeath:
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Actor: V14.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v14-name
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V14.Husk:
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Inherits: ^CivFieldHusk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v14-husk-name
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V15:
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Inherits: ^CivField
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SpawnActorOnDeath:
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Actor: V15.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v15-name
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V15.Husk:
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Inherits: ^CivFieldHusk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v15-husk-name
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V16:
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Inherits: ^CivField
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SpawnActorOnDeath:
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Actor: V16.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v16-name
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V16.Husk:
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Inherits: ^CivFieldHusk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v16-husk-name
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V17:
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Inherits: ^CivField
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SpawnActorOnDeath:
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Actor: V17.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v17-name
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V17.Husk:
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Inherits: ^CivFieldHusk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v17-husk-name
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V18:
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Inherits: ^CivField
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SpawnActorOnDeath:
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Actor: V18.Husk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v18-name
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V18.Husk:
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Inherits: ^CivFieldHusk
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MapEditorData:
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ExcludeTilesets: DESERT
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Tooltip:
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Name: actor-v18-husk-name
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ARCO:
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Inherits: ^CivBuilding
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Inherits@shape: ^2x1Shape
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Building:
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Footprint: xx
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Dimensions: 2,1
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SpawnActorOnDeath:
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Actor: ARCO.Husk
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Tooltip:
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Name: actor-arco-name
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ShowOwnerRow: True
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ARCO.Husk:
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Inherits: ^CivBuildingHusk
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Building:
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Footprint: xx
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Dimensions: 2,1
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Tooltip:
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Name: actor-arco-husk-name
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BARB:
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Inherits: ^Wall
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Armor:
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Type: Light
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Tooltip:
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Name: actor-barb-name
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LineBuild:
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NodeTypes: barbwire
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LineBuildNode:
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Types: barbwire
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WithWallSpriteBody:
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Type: barbwire
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WOOD:
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Inherits: ^Wall
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Armor:
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Type: Wood
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Tooltip:
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Name: actor-wood-name
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LineBuild:
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NodeTypes: woodfence
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LineBuildNode:
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Types: woodfence
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WithWallSpriteBody:
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Type: woodfence
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BRIDGE1:
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Inherits: ^Bridge
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Bridge:
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Template: 165
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DestroyedTemplate: 166
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Building:
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Footprint: ____ ____ ____ ____
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Dimensions: 4,4
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 2,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 0,2
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Interactable:
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Bounds: 4096, 4096
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BRIDGE2:
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Inherits: ^Bridge
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Bridge:
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Template: 167
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DestroyedTemplate: 168
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Building:
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Footprint: _____ _____ _____ _____ _____
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Dimensions: 5,5
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 0,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 2,2
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Interactable:
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Bounds: 5120, 5120
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BRIDGE3:
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Inherits: ^Bridge
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Bridge:
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Template: 169
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DestroyedTemplate: 170
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Building:
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Footprint: ______ ______ ______ ______ ______
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Dimensions: 6,5
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 3,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 1,2
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Interactable:
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Bounds: 6144, 5120
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BRIDGE4:
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Inherits: ^Bridge
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Bridge:
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Template: 171
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DestroyedTemplate: 172
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Building:
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Footprint: ______ ______ ______ ______
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Dimensions: 6,4
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FreeActor@north:
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Actor: bridgehut
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SpawnOffset: 1,0
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FreeActor@south:
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Actor: bridgehut
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SpawnOffset: 3,2
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Interactable:
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Bounds: 6144, 4096
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BRIDGEHUT:
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Building:
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Footprint: __ __
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Dimensions: 2,2
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LegacyBridgeHut:
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Targetable:
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TargetTypes: BridgeHut, C4
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Interactable:
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Bounds: 2048, 2048
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C1:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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C2:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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C3:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C4:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C5:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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Voiced:
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VoiceSet: CivilianFemaleVoice
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C6:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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C7:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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C8:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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C9:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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C10:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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DELPHI:
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Inherits: ^CivInfantry
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Inherits@armed: ^ArmedCivilian
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-Wanders:
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Tooltip:
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Name: actor-delphi-name
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CHAN:
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Inherits: ^CivInfantry
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WithInfantryBody:
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IdleSequences: idle1, idle2
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Tooltip:
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Name: actor-chan-name
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MOEBIUS:
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Inherits: ^CivInfantry
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-Wanders:
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WithInfantryBody:
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IdleSequences: idle1, idle2
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Voiced:
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VoiceSet: MoebiusVoice
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Tooltip:
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Name: actor-moebius-name
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VICE:
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Inherits: ^Viceroid
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AttackWander:
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