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OpenRA/mods/d2k/maps/harkonnen-01a/harkonnen01a.lua
let5sne.win10 9cf6ebb986
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Initial commit: OpenRA game engine
Fork from OpenRA/OpenRA with one-click launch script (start-ra.cmd)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-10 21:46:54 +08:00

170 lines
5.1 KiB
Lua

--[[
Copyright (c) The OpenRA Developers and Contributors
This file is part of OpenRA, which is free software. It is made
available to you under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version. For more
information, see COPYING.
]]
AtreidesReinforcements =
{
easy =
{
{ "light_inf", "light_inf" }
},
normal =
{
{ "light_inf", "light_inf" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" }
},
hard =
{
{ "light_inf", "light_inf" },
{ "trike", "trike" },
{ "light_inf", "light_inf", "light_inf" },
{ "light_inf", "trike" },
{ "trike", "trike" }
}
}
AtreidesEntryWaypoints = { AtreidesWaypoint1.Location, AtreidesWaypoint2.Location, AtreidesWaypoint3.Location, AtreidesWaypoint4.Location }
AtreidesAttackDelay = DateTime.Seconds(30)
AtreidesAttackWaves =
{
easy = 1,
normal = 5,
hard = 12
}
ToHarvest =
{
easy = 2500,
normal = 3000,
hard = 3500
}
HarkonnenReinforcements = { "light_inf", "light_inf", "light_inf", "trike" }
HarkonnenEntryPath = { HarkonnenWaypoint.Location, HarkonnenRally.Location }
Messages =
{
UserInterface.GetFluentMessage("build-concrete"),
UserInterface.GetFluentMessage("build-wind-trap"),
UserInterface.GetFluentMessage("build-refinery"),
UserInterface.GetFluentMessage("build-silo")
}
CachedResources = -1
Tick = function()
if AtreidesArrived and Atreides.HasNoRequiredUnits() then
Harkonnen.MarkCompletedObjective(KillAtreides)
end
if Harkonnen.Resources > SpiceToHarvest - 1 then
Harkonnen.MarkCompletedObjective(GatherSpice)
end
-- player has no Wind Trap
if (Harkonnen.PowerProvided <= 20 or Harkonnen.PowerState ~= "Normal") and DateTime.GameTime % DateTime.Seconds(32) == 0 then
HasPower = false
Media.DisplayMessage(Messages[2], Mentat)
else
HasPower = true
end
-- player has no Refinery and no Silos
if HasPower and Harkonnen.ResourceCapacity == 0 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
Media.DisplayMessage(Messages[3], Mentat)
end
if HasPower and Harkonnen.Resources > Harkonnen.ResourceCapacity * 0.8 and DateTime.GameTime % DateTime.Seconds(32) == 0 then
Media.DisplayMessage(Messages[4], Mentat)
end
if Harkonnen.Resources ~= CachedResources then
local harvestedResources = UserInterface.GetFluentMessage("harvested-resources",
{ ["harvested"] = Harkonnen.Resources, ["goal"] = SpiceToHarvest })
UserInterface.SetMissionText(harvestedResources)
CachedResources = Harkonnen.Resources
end
end
WorldLoaded = function()
Harkonnen = Player.GetPlayer("Harkonnen")
Atreides = Player.GetPlayer("Atreides")
SpiceToHarvest = ToHarvest[Difficulty]
InitObjectives(Harkonnen)
KillHarkonnen = AddPrimaryObjective(Atreides, "")
local harvestSpice = UserInterface.GetFluentMessage("harvest-spice", { ["spice"] = SpiceToHarvest })
GatherSpice = AddPrimaryObjective(Harkonnen, harvestSpice)
KillAtreides = AddSecondaryObjective(Harkonnen, "eliminate-atreides-units-reinforcements")
local checkResourceCapacity = function()
Trigger.AfterDelay(0, function()
if Harkonnen.ResourceCapacity < SpiceToHarvest then
Media.DisplayMessage(UserInterface.GetFluentMessage("not-enough-silos"), Mentat)
Trigger.AfterDelay(DateTime.Seconds(3), function()
Harkonnen.MarkCompletedObjective(KillAtreides)
end)
end
end)
end
Trigger.OnRemovedFromWorld(HarkonnenConyard, function()
-- Mission already failed, no need to check the other conditions as well
if checkResourceCapacity() then
return
end
local refs = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "refinery" and actor.Owner == Harkonnen end)
if #refs == 0 then
Atreides.MarkCompletedObjective(KillHarkonnen)
else
Trigger.OnAllRemovedFromWorld(refs, function()
Atreides.MarkCompletedObjective(KillHarkonnen)
end)
local silos = Utils.Where(Map.ActorsInWorld, function(actor) return actor.Type == "silo" and actor.Owner == Harkonnen end)
Utils.Do(refs, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
Utils.Do(silos, function(actor) Trigger.OnRemovedFromWorld(actor, checkResourceCapacity) end)
end
end)
Media.DisplayMessage(Messages[1], Mentat)
Trigger.AfterDelay(DateTime.Seconds(25), function()
Media.PlaySpeechNotification(Harkonnen, "Reinforce")
Reinforcements.Reinforce(Harkonnen, HarkonnenReinforcements, HarkonnenEntryPath)
end)
WavesLeft = AtreidesAttackWaves[Difficulty]
SendReinforcements()
end
SendReinforcements = function()
local units = AtreidesReinforcements[Difficulty]
local delay = Utils.RandomInteger(AtreidesAttackDelay - DateTime.Seconds(2), AtreidesAttackDelay)
AtreidesAttackDelay = AtreidesAttackDelay - (#units * 3 - 3 - WavesLeft) * DateTime.Seconds(1)
if AtreidesAttackDelay < 0 then AtreidesAttackDelay = 0 end
Trigger.AfterDelay(delay, function()
Reinforcements.Reinforce(Atreides, Utils.Random(units), { Utils.Random(AtreidesEntryWaypoints) }, 10, IdleHunt)
WavesLeft = WavesLeft - 1
if WavesLeft == 0 then
Trigger.AfterDelay(DateTime.Seconds(1), function() AtreidesArrived = true end)
else
SendReinforcements()
end
end)
end