feat(engine): add faction power system with event triggers
- Add FactionData model with power and members fields - Add FactionEventResult model for faction event responses - Add faction field to AgentState - Implement faction classification based on emotion - Add faction event triggers (festival/panic) when power >= 5 - Update StepResponse to include triggered_faction_event - Add tests for new faction system 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
@@ -2,6 +2,7 @@ from fastapi import FastAPI
|
||||
from .models import StepRequest, StepResponse
|
||||
from .state import load_state, save_state
|
||||
from .engine import process_events, generate_actions, check_and_trigger_global_event
|
||||
from .factions import check_and_trigger_faction_event
|
||||
|
||||
app = FastAPI(title="AI Town Engine", version="0.1.0")
|
||||
|
||||
@@ -18,6 +19,9 @@ def step(request: StepRequest) -> StepResponse:
|
||||
# 检查并触发世界级事件
|
||||
state, global_event_result = check_and_trigger_global_event(state)
|
||||
|
||||
# 检查并触发阵营事件
|
||||
faction_event_result = check_and_trigger_faction_event(state)
|
||||
|
||||
# 生成 agent 行动
|
||||
actions = generate_actions(state)
|
||||
|
||||
@@ -27,7 +31,8 @@ def step(request: StepRequest) -> StepResponse:
|
||||
return StepResponse(
|
||||
world_state=state,
|
||||
actions=actions,
|
||||
global_event=global_event_result
|
||||
global_event=global_event_result,
|
||||
triggered_faction_event=faction_event_result
|
||||
)
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user