feat(engine): 实现行动点系统
- 扩展 AgentState 添加 action_points, max_action_points, last_action_tick 字段 - 新增 ActionFeedback 模型用于返回行动执行结果 - 创建 action_points.py 模块实现行动点消耗与恢复逻辑 - 行动消耗表: vote=1, trigger_skill=2, influence=2, comment/support/chaos=0 - 每 tick 恢复 1 点行动点(不超过 max) - 行动点不足时拒绝执行并返回失败反馈 - 新增 7 个测试用例,全部 37 个测试通过 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
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@@ -20,6 +20,9 @@ def get_default_state() -> WorldState:
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memory=[],
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stance=Stance(optimism=0.6, fear=0.4),
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faction="neutral",
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action_points=3,
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max_action_points=3,
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last_action_tick=0,
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),
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"bob": AgentState(
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emotion="calm",
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@@ -27,6 +30,9 @@ def get_default_state() -> WorldState:
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memory=[],
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stance=Stance(optimism=0.4, fear=0.6),
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faction="neutral",
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action_points=3,
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max_action_points=3,
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last_action_tick=0,
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),
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},
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events=[],
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