feat(engine): 实现阵营投票系统

- 新增 Votes 模型,包含 optimists/fearful 计数和 voted_users 去重列表
- 扩展 Event 模型,添加可选 faction 字段支持投票事件
- 新增 voting.py 模块处理投票逻辑
- 投票规则:每用户每 tick 限投一次,下一 tick 生效
- 投票累加到 factions.power,达到 threshold 触发阵营技能
- 添加 5 个投票系统测试用例,全部 26 个测试通过

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
empty
2025-12-30 13:12:22 +08:00
parent 87007d9b43
commit 75e84f2ba3
4 changed files with 163 additions and 0 deletions

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@@ -10,6 +10,7 @@ from .social_influence import apply_social_influence
from .factions import (
update_factions, apply_faction_influence, check_and_trigger_faction_event
)
from .voting import process_votes, apply_votes_to_factions
MAX_EVENTS = 20
MAX_MEMORY_PER_AGENT = 3
@@ -43,6 +44,9 @@ def process_events(state: WorldState, events: List[Event]) -> WorldState:
# tick 递增
state.tick += 1
# ★ 在 tick 开始时:将上一轮投票累加到阵营能量
apply_votes_to_factions(state)
# cooldown 递减
if state.global_meter.cooldown > 0:
state.global_meter.cooldown -= 1
@@ -50,6 +54,9 @@ def process_events(state: WorldState, events: List[Event]) -> WorldState:
# 更新世界效果(持续影响)
update_world_effects(state)
# ★ 处理投票事件(记录到 votes下一 tick 生效)
process_votes(state, events)
for event in events:
text = event.text