Files
ai-town/engine-python/app/state.py
empty 1fd318c9e3 feat(engine): add faction power system with event triggers
- Add FactionData model with power and members fields
- Add FactionEventResult model for faction event responses
- Add faction field to AgentState
- Implement faction classification based on emotion
- Add faction event triggers (festival/panic) when power >= 5
- Update StepResponse to include triggered_faction_event
- Add tests for new faction system

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-30 12:01:07 +08:00

52 lines
1.5 KiB
Python

import json
from pathlib import Path
from .models import WorldState, AgentState, GlobalMeter, Stance, Factions, FactionData
STATE_FILE = Path(__file__).parent.parent / "state.json"
def get_default_state() -> WorldState:
"""创建默认的世界状态"""
return WorldState(
tick=0,
weather="sunny",
town_mood=0,
agents={
"alice": AgentState(
emotion="calm",
goal="探索小镇",
memory=[],
stance=Stance(optimism=0.6, fear=0.4),
faction="neutral",
),
"bob": AgentState(
emotion="calm",
goal="与人交流",
memory=[],
stance=Stance(optimism=0.4, fear=0.6),
faction="neutral",
),
},
events=[],
global_meter=GlobalMeter(value=0, threshold=100, cooldown=0),
factions=Factions(
optimists=FactionData(power=0, members=[]),
fearful=FactionData(power=0, members=[])
),
)
def load_state() -> WorldState:
"""从文件加载状态,如果不存在则创建默认状态"""
if STATE_FILE.exists():
with open(STATE_FILE, "r", encoding="utf-8") as f:
data = json.load(f)
return WorldState(**data)
return get_default_state()
def save_state(state: WorldState) -> None:
"""保存状态到文件"""
with open(STATE_FILE, "w", encoding="utf-8") as f:
json.dump(state.model_dump(), f, ensure_ascii=False, indent=2)