- Add StoryArc and StoryEventResult models - Create story_arcs.py with progress tracking logic - Implement two story arcs: civil_unrest and golden_age - Progress updates based on faction power balance - Trigger story events when progress reaches threshold - Add 3 tests for story arc system 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
54 lines
1.6 KiB
Python
54 lines
1.6 KiB
Python
import json
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from pathlib import Path
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from .models import WorldState, AgentState, GlobalMeter, Stance, Factions, FactionData
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from .story_arcs import get_default_story_arcs
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STATE_FILE = Path(__file__).parent.parent / "state.json"
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def get_default_state() -> WorldState:
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"""创建默认的世界状态"""
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return WorldState(
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tick=0,
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weather="sunny",
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town_mood=0,
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agents={
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"alice": AgentState(
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emotion="calm",
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goal="探索小镇",
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memory=[],
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stance=Stance(optimism=0.6, fear=0.4),
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faction="neutral",
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),
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"bob": AgentState(
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emotion="calm",
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goal="与人交流",
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memory=[],
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stance=Stance(optimism=0.4, fear=0.6),
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faction="neutral",
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),
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},
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events=[],
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global_meter=GlobalMeter(value=0, threshold=100, cooldown=0),
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factions=Factions(
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optimists=FactionData(power=0, members=[]),
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fearful=FactionData(power=0, members=[])
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),
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story_arcs=get_default_story_arcs(),
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)
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def load_state() -> WorldState:
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"""从文件加载状态,如果不存在则创建默认状态"""
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if STATE_FILE.exists():
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with open(STATE_FILE, "r", encoding="utf-8") as f:
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data = json.load(f)
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return WorldState(**data)
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return get_default_state()
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def save_state(state: WorldState) -> None:
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"""保存状态到文件"""
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with open(STATE_FILE, "w", encoding="utf-8") as f:
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json.dump(state.model_dump(), f, ensure_ascii=False, indent=2)
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