Files
ai-town/engine-python/app/state.py
empty 5ae63d9df9 feat(engine): 实现行动点系统
- 扩展 AgentState 添加 action_points, max_action_points, last_action_tick 字段
- 新增 ActionFeedback 模型用于返回行动执行结果
- 创建 action_points.py 模块实现行动点消耗与恢复逻辑
- 行动消耗表: vote=1, trigger_skill=2, influence=2, comment/support/chaos=0
- 每 tick 恢复 1 点行动点(不超过 max)
- 行动点不足时拒绝执行并返回失败反馈
- 新增 7 个测试用例,全部 37 个测试通过

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2025-12-30 13:48:33 +08:00

62 lines
2.0 KiB
Python

import json
from pathlib import Path
from .models import WorldState, AgentState, GlobalMeter, Stance, Factions, FactionData
from .story_arcs import get_default_story_arcs
from .faction_skills import get_default_faction_skills
STATE_FILE = Path(__file__).parent.parent / "state.json"
def get_default_state() -> WorldState:
"""创建默认的世界状态"""
return WorldState(
tick=0,
weather="sunny",
town_mood=0,
agents={
"alice": AgentState(
emotion="calm",
goal="探索小镇",
memory=[],
stance=Stance(optimism=0.6, fear=0.4),
faction="neutral",
action_points=3,
max_action_points=3,
last_action_tick=0,
),
"bob": AgentState(
emotion="calm",
goal="与人交流",
memory=[],
stance=Stance(optimism=0.4, fear=0.6),
faction="neutral",
action_points=3,
max_action_points=3,
last_action_tick=0,
),
},
events=[],
global_meter=GlobalMeter(value=0, threshold=100, cooldown=0),
factions=Factions(
optimists=FactionData(power=0, threshold=10, skill="festival", members=[]),
fearful=FactionData(power=0, threshold=10, skill="panic", members=[])
),
story_arcs=get_default_story_arcs(),
faction_skills=get_default_faction_skills(),
)
def load_state() -> WorldState:
"""从文件加载状态,如果不存在则创建默认状态"""
if STATE_FILE.exists():
with open(STATE_FILE, "r", encoding="utf-8") as f:
data = json.load(f)
return WorldState(**data)
return get_default_state()
def save_state(state: WorldState) -> None:
"""保存状态到文件"""
with open(STATE_FILE, "w", encoding="utf-8") as f:
json.dump(state.model_dump(), f, ensure_ascii=False, indent=2)