fix: harden macOS signing flow
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64
apps/macos/README.md
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64
apps/macos/README.md
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# Clawdbot macOS app (dev + signing)
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## Quick dev run
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```bash
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# from repo root
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scripts/restart-mac.sh
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```
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Options:
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```bash
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scripts/restart-mac.sh --no-sign # fastest dev; ad-hoc signing (TCC permissions do not stick)
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scripts/restart-mac.sh --sign # force code signing (requires cert)
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```
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## Packaging flow
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```bash
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scripts/package-mac-app.sh
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```
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Creates `dist/Clawdbot.app` and signs it via `scripts/codesign-mac-app.sh`.
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## Signing behavior
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Auto-selects identity (first match):
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1) Developer ID Application
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2) Apple Distribution
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3) Apple Development
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4) first available identity
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If none found:
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- errors by default
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- set `ALLOW_ADHOC_SIGNING=1` or `SIGN_IDENTITY="-"` to ad-hoc sign
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## Team ID audit (Sparkle mismatch guard)
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After signing, we read the app bundle Team ID and compare every Mach-O inside the app.
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If any embedded binary has a different Team ID, signing fails.
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Skip the audit:
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```bash
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SKIP_TEAM_ID_CHECK=1 scripts/package-mac-app.sh
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```
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## Library validation workaround (dev only)
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If Sparkle Team ID mismatch blocks loading (common with Apple Development certs), opt in:
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```bash
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DISABLE_LIBRARY_VALIDATION=1 scripts/package-mac-app.sh
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```
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This adds `com.apple.security.cs.disable-library-validation` to app entitlements.
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Use for local dev only; keep off for release builds.
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## Useful env flags
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- `SIGN_IDENTITY="Apple Development: Your Name (TEAMID)"`
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- `ALLOW_ADHOC_SIGNING=1` (ad-hoc, TCC permissions do not persist)
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- `CODESIGN_TIMESTAMP=off` (offline debug)
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- `DISABLE_LIBRARY_VALIDATION=1` (dev-only Sparkle workaround)
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- `SKIP_TEAM_ID_CHECK=1` (bypass audit)
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