style(android): improve idle background

This commit is contained in:
Peter Steinberger
2025-12-18 00:41:21 +01:00
parent 579da8cc9b
commit 14fa2f47f5

View File

@@ -5,10 +5,13 @@ import androidx.compose.animation.core.animateFloat
import androidx.compose.animation.core.infiniteRepeatable
import androidx.compose.animation.core.rememberInfiniteTransition
import androidx.compose.animation.core.tween
import androidx.compose.foundation.background
import androidx.compose.foundation.Canvas
import androidx.compose.foundation.layout.Box
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.blur
import androidx.compose.ui.geometry.Offset
import androidx.compose.ui.graphics.BlendMode
import androidx.compose.ui.graphics.Brush
@@ -49,64 +52,75 @@ fun ClawdisIdleBackground(modifier: Modifier = Modifier) {
label = "glowY",
).value
Canvas(modifier = modifier.fillMaxSize()) {
drawRect(Color.Black)
Box(modifier = modifier.fillMaxSize().background(Color.Black)) {
Canvas(modifier = Modifier.fillMaxSize()) {
val w = size.width
val h = size.height
val w = size.width
val h = size.height
fun radial(cx: Float, cy: Float, r: Float, color: Color): Brush =
Brush.radialGradient(
colors = listOf(color, Color.Transparent),
center = Offset(cx, cy),
radius = r,
)
fun radial(cx: Float, cy: Float, r: Float, color: Color): Brush =
Brush.radialGradient(
colors = listOf(color, Color.Transparent),
center = Offset(cx, cy),
radius = r,
drawRect(
brush = radial(w * 0.15f, h * 0.20f, r = maxOf(w, h) * 0.85f, color = Color(0xFF2A71FF).copy(alpha = 0.18f)),
)
drawRect(
brush = radial(w * 0.85f, h * 0.30f, r = maxOf(w, h) * 0.75f, color = Color(0xFFFF008A).copy(alpha = 0.14f)),
)
drawRect(
brush = radial(w * 0.60f, h * 0.90f, r = maxOf(w, h) * 0.85f, color = Color(0xFF00D1FF).copy(alpha = 0.10f)),
)
drawRect(
brush = radial(w * 0.15f, h * 0.20f, r = maxOf(w, h) * 0.85f, color = Color(0xFF2A71FF).copy(alpha = 0.18f)),
)
drawRect(
brush = radial(w * 0.85f, h * 0.30f, r = maxOf(w, h) * 0.75f, color = Color(0xFFFF008A).copy(alpha = 0.14f)),
)
drawRect(
brush = radial(w * 0.60f, h * 0.90f, r = maxOf(w, h) * 0.85f, color = Color(0xFF00D1FF).copy(alpha = 0.10f)),
)
rotate(degrees = -7f) {
val spacing = 48.dp.toPx()
val line = Color.White.copy(alpha = 0.02f)
val offset = Offset(gridX.dp.toPx(), gridY.dp.toPx())
rotate(degrees = -7f) {
val spacing = 48.dp.toPx()
val line = Color.White.copy(alpha = 0.02f)
val offset = Offset(gridX.dp.toPx(), gridY.dp.toPx())
var x = (-w * 0.6f) + (offset.x % spacing)
while (x < w * 1.6f) {
drawLine(color = line, start = Offset(x, -h * 0.6f), end = Offset(x, h * 1.6f))
x += spacing
}
var x = (-w * 0.6f) + (offset.x % spacing)
while (x < w * 1.6f) {
drawLine(color = line, start = Offset(x, -h * 0.6f), end = Offset(x, h * 1.6f))
x += spacing
}
var y = (-h * 0.6f) + (offset.y % spacing)
while (y < h * 1.6f) {
drawLine(color = line, start = Offset(-w * 0.6f, y), end = Offset(w * 1.6f, y))
y += spacing
var y = (-h * 0.6f) + (offset.y % spacing)
while (y < h * 1.6f) {
drawLine(color = line, start = Offset(-w * 0.6f, y), end = Offset(w * 1.6f, y))
y += spacing
}
}
}
// Glow drift layer (approximation of iOS WebView scaffold).
val glowOffset = Offset(glowX.dp.toPx(), glowY.dp.toPx())
drawRect(
brush = radial(w * 0.30f + glowOffset.x, h * 0.30f + glowOffset.y, r = maxOf(w, h) * 0.75f, color = Color(0xFF2A71FF).copy(alpha = 0.16f)),
blendMode = BlendMode.Screen,
alpha = 0.55f,
)
drawRect(
brush = radial(w * 0.70f + glowOffset.x, h * 0.35f + glowOffset.y, r = maxOf(w, h) * 0.70f, color = Color(0xFFFF008A).copy(alpha = 0.12f)),
blendMode = BlendMode.Screen,
alpha = 0.55f,
)
drawRect(
brush = radial(w * 0.55f + glowOffset.x, h * 0.75f + glowOffset.y, r = maxOf(w, h) * 0.85f, color = Color(0xFF00D1FF).copy(alpha = 0.10f)),
blendMode = BlendMode.Screen,
alpha = 0.55f,
)
// Glow drift layer (closer to iOS WebView scaffold: blur + screen blend).
Canvas(modifier = Modifier.fillMaxSize().blur(28.dp)) {
val w = size.width
val h = size.height
val glowOffset = Offset(glowX.dp.toPx(), glowY.dp.toPx())
fun radial(cx: Float, cy: Float, r: Float, color: Color): Brush =
Brush.radialGradient(
colors = listOf(color, Color.Transparent),
center = Offset(cx, cy),
radius = r,
)
drawRect(
brush = radial(w * 0.30f + glowOffset.x, h * 0.30f + glowOffset.y, r = maxOf(w, h) * 0.75f, color = Color(0xFF2A71FF).copy(alpha = 0.16f)),
blendMode = BlendMode.Screen,
alpha = 0.55f,
)
drawRect(
brush = radial(w * 0.70f + glowOffset.x, h * 0.35f + glowOffset.y, r = maxOf(w, h) * 0.70f, color = Color(0xFFFF008A).copy(alpha = 0.12f)),
blendMode = BlendMode.Screen,
alpha = 0.55f,
)
drawRect(
brush = radial(w * 0.55f + glowOffset.x, h * 0.75f + glowOffset.y, r = maxOf(w, h) * 0.85f, color = Color(0xFF00D1FF).copy(alpha = 0.10f)),
blendMode = BlendMode.Screen,
alpha = 0.55f,
)
}
}
}