feat: add talk mode across nodes

This commit is contained in:
Peter Steinberger
2025-12-29 23:21:05 +01:00
parent 6927b0fb8d
commit 20d7882033
26 changed files with 3087 additions and 0 deletions

View File

@@ -0,0 +1,42 @@
import Observation
import OSLog
@MainActor
@Observable
final class TalkModeController {
static let shared = TalkModeController()
private let logger = Logger(subsystem: "com.steipete.clawdis", category: "talk.controller")
func setEnabled(_ enabled: Bool) async {
self.logger.info("talk enabled=\(enabled)")
if enabled {
TalkOverlayController.shared.present()
} else {
TalkOverlayController.shared.dismiss()
}
await TalkModeRuntime.shared.setEnabled(enabled)
}
func updatePhase(_ phase: TalkModePhase) {
TalkOverlayController.shared.updatePhase(phase)
}
func updateLevel(_ level: Double) {
TalkOverlayController.shared.updateLevel(level)
}
func stopSpeaking(reason: TalkStopReason = .userTap) {
Task { await TalkModeRuntime.shared.stopSpeaking(reason: reason) }
}
func exitTalkMode() {
Task { await AppStateStore.shared.setTalkEnabled(false) }
}
}
enum TalkStopReason {
case userTap
case speech
case manual
}