Nodes: handle canvas.* commands on iOS/Android
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@@ -6,12 +6,12 @@ public enum ClawdisScreenMode: String, Codable, Sendable {
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}
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public enum ClawdisScreenCommand: String, Codable, Sendable {
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case show = "screen.show"
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case hide = "screen.hide"
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case setMode = "screen.setMode"
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case navigate = "screen.navigate"
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case evalJS = "screen.eval"
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case snapshot = "screen.snapshot"
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case show = "canvas.show"
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case hide = "canvas.hide"
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case setMode = "canvas.setMode"
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case navigate = "canvas.navigate"
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case evalJS = "canvas.eval"
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case snapshot = "canvas.snapshot"
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}
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public struct ClawdisScreenNavigateParams: Codable, Sendable, Equatable {
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