Nodes: handle canvas.* commands on iOS/Android

This commit is contained in:
Peter Steinberger
2025-12-18 01:17:23 +00:00
parent 22516437b7
commit 21a27e3b65
4 changed files with 18 additions and 19 deletions

View File

@@ -6,12 +6,12 @@ public enum ClawdisScreenMode: String, Codable, Sendable {
}
public enum ClawdisScreenCommand: String, Codable, Sendable {
case show = "screen.show"
case hide = "screen.hide"
case setMode = "screen.setMode"
case navigate = "screen.navigate"
case evalJS = "screen.eval"
case snapshot = "screen.snapshot"
case show = "canvas.show"
case hide = "canvas.hide"
case setMode = "canvas.setMode"
case navigate = "canvas.navigate"
case evalJS = "canvas.eval"
case snapshot = "canvas.snapshot"
}
public struct ClawdisScreenNavigateParams: Codable, Sendable, Equatable {