chore: rename project to clawdbot
This commit is contained in:
305
apps/macos/Sources/Clawdbot/CritterStatusLabel+Behavior.swift
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305
apps/macos/Sources/Clawdbot/CritterStatusLabel+Behavior.swift
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@@ -0,0 +1,305 @@
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import AppKit
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import SwiftUI
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extension CritterStatusLabel {
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private var isWorkingNow: Bool {
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self.iconState.isWorking || self.isWorking
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}
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private var effectiveAnimationsEnabled: Bool {
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self.animationsEnabled && !self.isSleeping
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}
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var body: some View {
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ZStack(alignment: .topTrailing) {
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self.iconImage
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.frame(width: 18, height: 18)
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.rotationEffect(.degrees(self.wiggleAngle), anchor: .center)
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.offset(x: self.wiggleOffset)
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// Avoid Combine's TimerPublisher here: on macOS 26.2 we've seen crashes inside executor checks
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// triggered by its callbacks. Drive periodic updates via a Swift-concurrency task instead.
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.task(id: self.tickTaskID) {
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guard self.effectiveAnimationsEnabled, !self.earBoostActive else {
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await MainActor.run { self.resetMotion() }
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return
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}
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while !Task.isCancelled {
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let now = Date()
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await MainActor.run { self.tick(now) }
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try? await Task.sleep(nanoseconds: 350_000_000)
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}
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}
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.onChange(of: self.isPaused) { _, _ in self.resetMotion() }
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.onChange(of: self.blinkTick) { _, _ in
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guard self.effectiveAnimationsEnabled, !self.earBoostActive else { return }
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self.blink()
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}
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.onChange(of: self.sendCelebrationTick) { _, _ in
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guard self.effectiveAnimationsEnabled, !self.earBoostActive else { return }
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self.wiggleLegs()
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}
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.onChange(of: self.animationsEnabled) { _, enabled in
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if enabled, !self.isSleeping {
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self.scheduleRandomTimers(from: Date())
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} else {
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self.resetMotion()
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}
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}
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.onChange(of: self.isSleeping) { _, _ in
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self.resetMotion()
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}
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.onChange(of: self.earBoostActive) { _, active in
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if active {
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self.resetMotion()
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} else if self.effectiveAnimationsEnabled {
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self.scheduleRandomTimers(from: Date())
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}
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}
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if self.gatewayNeedsAttention {
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Circle()
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.fill(self.gatewayBadgeColor)
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.frame(width: 6, height: 6)
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.padding(1)
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}
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}
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.frame(width: 18, height: 18)
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}
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private var tickTaskID: Int {
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// Ensure SwiftUI restarts (and cancels) the task when these change.
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(self.effectiveAnimationsEnabled ? 1 : 0) | (self.earBoostActive ? 2 : 0)
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}
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private func tick(_ now: Date) {
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guard self.effectiveAnimationsEnabled, !self.earBoostActive else {
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self.resetMotion()
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return
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}
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if now >= self.nextBlink {
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self.blink()
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self.nextBlink = now.addingTimeInterval(Double.random(in: 3.5...8.5))
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}
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if now >= self.nextWiggle {
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self.wiggle()
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self.nextWiggle = now.addingTimeInterval(Double.random(in: 6.5...14))
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}
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if now >= self.nextLegWiggle {
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self.wiggleLegs()
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self.nextLegWiggle = now.addingTimeInterval(Double.random(in: 5.0...11.0))
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}
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if now >= self.nextEarWiggle {
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self.wiggleEars()
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self.nextEarWiggle = now.addingTimeInterval(Double.random(in: 7.0...14.0))
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}
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if self.isWorkingNow {
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self.scurry()
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}
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}
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private var iconImage: Image {
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let badge: CritterIconRenderer.Badge? = if let prominence = self.iconState.badgeProminence, !self.isPaused {
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CritterIconRenderer.Badge(
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symbolName: self.iconState.badgeSymbolName,
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prominence: prominence)
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} else {
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nil
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}
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if self.isPaused {
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return Image(nsImage: CritterIconRenderer.makeIcon(blink: 0, badge: nil))
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}
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if self.isSleeping {
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return Image(nsImage: CritterIconRenderer.makeIcon(blink: 1, eyesClosedLines: true, badge: nil))
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}
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return Image(nsImage: CritterIconRenderer.makeIcon(
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blink: self.blinkAmount,
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legWiggle: max(self.legWiggle, self.isWorkingNow ? 0.6 : 0),
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earWiggle: self.earWiggle,
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earScale: self.earBoostActive ? 1.9 : 1.0,
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earHoles: self.earBoostActive,
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badge: badge))
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}
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private func resetMotion() {
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self.blinkAmount = 0
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self.wiggleAngle = 0
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self.wiggleOffset = 0
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self.legWiggle = 0
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self.earWiggle = 0
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}
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private func blink() {
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withAnimation(.easeInOut(duration: 0.08)) { self.blinkAmount = 1 }
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Task { @MainActor in
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try? await Task.sleep(nanoseconds: 160_000_000)
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withAnimation(.easeOut(duration: 0.12)) { self.blinkAmount = 0 }
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}
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}
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private func wiggle() {
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let targetAngle = Double.random(in: -4.5...4.5)
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let targetOffset = CGFloat.random(in: -0.5...0.5)
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withAnimation(.interpolatingSpring(stiffness: 220, damping: 18)) {
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self.wiggleAngle = targetAngle
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self.wiggleOffset = targetOffset
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}
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Task { @MainActor in
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try? await Task.sleep(nanoseconds: 360_000_000)
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withAnimation(.interpolatingSpring(stiffness: 220, damping: 18)) {
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self.wiggleAngle = 0
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self.wiggleOffset = 0
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}
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}
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}
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private func wiggleLegs() {
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let target = CGFloat.random(in: 0.35...0.9)
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withAnimation(.easeInOut(duration: 0.14)) {
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self.legWiggle = target
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}
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Task { @MainActor in
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try? await Task.sleep(nanoseconds: 220_000_000)
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withAnimation(.easeOut(duration: 0.18)) { self.legWiggle = 0 }
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}
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}
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private func scurry() {
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let target = CGFloat.random(in: 0.7...1.0)
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withAnimation(.easeInOut(duration: 0.12)) {
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self.legWiggle = target
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self.wiggleOffset = CGFloat.random(in: -0.6...0.6)
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}
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Task { @MainActor in
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try? await Task.sleep(nanoseconds: 180_000_000)
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withAnimation(.easeOut(duration: 0.16)) {
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self.legWiggle = 0.25
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self.wiggleOffset = 0
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}
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}
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}
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private func wiggleEars() {
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let target = CGFloat.random(in: -1.2...1.2)
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withAnimation(.interpolatingSpring(stiffness: 260, damping: 19)) {
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self.earWiggle = target
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}
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Task { @MainActor in
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try? await Task.sleep(nanoseconds: 320_000_000)
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withAnimation(.interpolatingSpring(stiffness: 260, damping: 19)) {
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self.earWiggle = 0
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}
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}
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}
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private func scheduleRandomTimers(from date: Date) {
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self.nextBlink = date.addingTimeInterval(Double.random(in: 3.5...8.5))
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self.nextWiggle = date.addingTimeInterval(Double.random(in: 6.5...14))
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self.nextLegWiggle = date.addingTimeInterval(Double.random(in: 5.0...11.0))
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self.nextEarWiggle = date.addingTimeInterval(Double.random(in: 7.0...14.0))
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}
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private var gatewayNeedsAttention: Bool {
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if self.isSleeping { return false }
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switch self.gatewayStatus {
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case .failed, .stopped:
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return !self.isPaused
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case .starting, .running, .attachedExisting:
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return false
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}
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}
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private var gatewayBadgeColor: Color {
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switch self.gatewayStatus {
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case .failed: .red
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case .stopped: .orange
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default: .clear
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}
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}
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}
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#if DEBUG
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@MainActor
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extension CritterStatusLabel {
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static func exerciseForTesting() async {
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var label = CritterStatusLabel(
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isPaused: false,
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isSleeping: false,
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isWorking: true,
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earBoostActive: false,
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blinkTick: 1,
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sendCelebrationTick: 1,
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gatewayStatus: .running(details: nil),
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animationsEnabled: true,
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iconState: .workingMain(.tool(.bash)))
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_ = label.body
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_ = label.iconImage
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_ = label.tickTaskID
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label.tick(Date())
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label.resetMotion()
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label.blink()
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label.wiggle()
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label.wiggleLegs()
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label.wiggleEars()
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label.scurry()
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label.scheduleRandomTimers(from: Date())
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_ = label.gatewayNeedsAttention
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_ = label.gatewayBadgeColor
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label.isPaused = true
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_ = label.iconImage
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label.isPaused = false
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label.isSleeping = true
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_ = label.iconImage
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label.isSleeping = false
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label.iconState = .idle
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_ = label.iconImage
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let failed = CritterStatusLabel(
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isPaused: false,
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isSleeping: false,
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isWorking: false,
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earBoostActive: false,
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blinkTick: 0,
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sendCelebrationTick: 0,
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gatewayStatus: .failed("boom"),
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animationsEnabled: false,
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iconState: .idle)
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_ = failed.gatewayNeedsAttention
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_ = failed.gatewayBadgeColor
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let stopped = CritterStatusLabel(
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isPaused: false,
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isSleeping: false,
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isWorking: false,
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earBoostActive: false,
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blinkTick: 0,
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sendCelebrationTick: 0,
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gatewayStatus: .stopped,
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animationsEnabled: false,
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iconState: .idle)
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_ = stopped.gatewayNeedsAttention
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_ = stopped.gatewayBadgeColor
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_ = CritterIconRenderer.makeIcon(
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blink: 0.6,
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legWiggle: 0.8,
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earWiggle: 0.4,
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earScale: 1.4,
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earHoles: true,
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eyesClosedLines: true,
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badge: .init(symbolName: "gearshape.fill", prominence: .secondary))
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}
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}
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#endif
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