chore: rename project to clawdbot
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60
apps/macos/Sources/Clawdbot/VoiceWakeOverlay.swift
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60
apps/macos/Sources/Clawdbot/VoiceWakeOverlay.swift
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import AppKit
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import Observation
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import SwiftUI
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/// Lightweight, borderless panel that shows the current voice wake transcript near the menu bar.
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@MainActor
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@Observable
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final class VoiceWakeOverlayController {
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static let shared = VoiceWakeOverlayController()
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let logger = Logger(subsystem: "com.clawdbot", category: "voicewake.overlay")
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let enableUI: Bool
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/// Keep the voice wake overlay above any other Clawdbot windows, but below the system’s pop-up menus.
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/// (Menu bar menus typically live at `.popUpMenu`.)
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static let preferredWindowLevel = NSWindow.Level(rawValue: NSWindow.Level.popUpMenu.rawValue - 4)
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enum Source: String { case wakeWord, pushToTalk }
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var model = Model()
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var isVisible: Bool { self.model.isVisible }
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struct Model {
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var text: String = ""
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var isFinal: Bool = false
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var isVisible: Bool = false
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var forwardEnabled: Bool = false
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var isSending: Bool = false
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var attributed: NSAttributedString = .init(string: "")
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var isOverflowing: Bool = false
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var isEditing: Bool = false
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var level: Double = 0 // normalized 0...1 speech level for UI
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}
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var window: NSPanel?
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var hostingView: NSHostingView<VoiceWakeOverlayView>?
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var autoSendTask: Task<Void, Never>?
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var autoSendToken: UUID?
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var activeToken: UUID?
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var activeSource: Source?
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var lastLevelUpdate: TimeInterval = 0
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let width: CGFloat = 360
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let padding: CGFloat = 10
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let buttonWidth: CGFloat = 36
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let spacing: CGFloat = 8
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let verticalPadding: CGFloat = 8
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let maxHeight: CGFloat = 400
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let minHeight: CGFloat = 48
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let closeOverflow: CGFloat = 10
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let levelUpdateInterval: TimeInterval = 1.0 / 12.0
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enum DismissReason { case explicit, empty }
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enum SendOutcome { case sent, empty }
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enum GuardOutcome { case accept, dropMismatch, dropNoActive }
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init(enableUI: Bool = true) {
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self.enableUI = enableUI
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}
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}
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