feat(ios): toggle debug canvas status

This commit is contained in:
Peter Steinberger
2025-12-21 14:20:10 +01:00
parent 264c91e620
commit 30d84643db
3 changed files with 66 additions and 0 deletions

View File

@@ -8,6 +8,7 @@ struct RootCanvas: View {
@Environment(\.scenePhase) private var scenePhase
@AppStorage(VoiceWakePreferences.enabledKey) private var voiceWakeEnabled: Bool = false
@AppStorage("screen.preventSleep") private var preventSleep: Bool = true
@AppStorage("canvas.debugStatusEnabled") private var canvasDebugStatusEnabled: Bool = false
@State private var presentedSheet: PresentedSheet?
@State private var voiceWakeToastText: String?
@State private var toastDismissTask: Task<Void, Never>?
@@ -56,6 +57,11 @@ struct RootCanvas: View {
.onAppear { self.updateIdleTimer() }
.onChange(of: self.preventSleep) { _, _ in self.updateIdleTimer() }
.onChange(of: self.scenePhase) { _, _ in self.updateIdleTimer() }
.onAppear { self.updateCanvasDebugStatus() }
.onChange(of: self.canvasDebugStatusEnabled) { _, _ in self.updateCanvasDebugStatus() }
.onChange(of: self.appModel.bridgeStatusText) { _, _ in self.updateCanvasDebugStatus() }
.onChange(of: self.appModel.bridgeServerName) { _, _ in self.updateCanvasDebugStatus() }
.onChange(of: self.appModel.bridgeRemoteAddress) { _, _ in self.updateCanvasDebugStatus() }
.onChange(of: self.voiceWake.lastTriggeredCommand) { _, newValue in
guard let newValue else { return }
let trimmed = newValue.trimmingCharacters(in: .whitespacesAndNewlines)
@@ -102,6 +108,14 @@ struct RootCanvas: View {
private func updateIdleTimer() {
UIApplication.shared.isIdleTimerDisabled = (self.scenePhase == .active && self.preventSleep)
}
private func updateCanvasDebugStatus() {
self.appModel.screen.setDebugStatusEnabled(self.canvasDebugStatusEnabled)
guard self.canvasDebugStatusEnabled else { return }
let title = self.appModel.bridgeStatusText.trimmingCharacters(in: .whitespacesAndNewlines)
let subtitle = self.appModel.bridgeServerName ?? self.appModel.bridgeRemoteAddress
self.appModel.screen.updateDebugStatus(title: title, subtitle: subtitle)
}
}
private struct CanvasContent: View {